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Nelagend's Comments

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Epic War 2

Play Epic War 2

Jan. 02, 2009

Rating: 0

Who are the first units that CAN'T be swept off their feet and can hit opponents near to them?

Mechanical Commando

Play Mechanical Commando

Dec. 19, 2008

Rating: 0

Some enemies need to "lead" their shots so that running in a circle isn't the only solution. Also, I'd like more variety in the shapes of bomb attacks, and a weapon unlocked at all bronze and all silver. The gap between 10 silver and 15 gold is large.

Noidzor 2

Play Noidzor 2

Dec. 05, 2008

Rating: 0

The best strategy seems to be to rush the early part of the level and then stall for health regen at the end of each level. Seriously, lower max health, and refill our health each level. Starting each level at 20% health is pointless.

Boost

Play Boost

Nov. 24, 2008

Rating: 0

The game's difficulty stops scaling up past what, 3k or 4k score? It gets boring after awhile, as players get past 6k or 7k not every set of symbols HAS to have a full boost. You can start phasing in sets with only a half as time goes on, so eventually when you have a very high score (20k or 30k+) you need to be near perfect in order to keep going. Otherwise it just gets too repetitive.

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

The "zerg" colors - red/blue are too easy to abuse without giving the other colors some answers to a Hive Mind rush. 4/5.

Frantic

Play Frantic

Nov. 09, 2008

Rating: 0

Good length, but needs to have a harder difficulty. 4/5.

rlax

Play rlax

Oct. 28, 2008

Rating: 0

I've seen people saying this is too easy, but I don't see them on the highscore charts. The coolest thing about this is, I could totally have seen it in place of Minesweeper in Windows 3.1. It's that kind of impossible-to-actually-master game. Woot 140k, going for 145k next!

Body Ladder

Play Body Ladder

Oct. 26, 2008

Rating: 0

Agree with some previous comments - 1/5 until that link goes away. I'd give this a 4 otherwise, but a link that I accidentally click - and then die - is not OK.

Square Divide 1.0

Play Square Divide 1.0

Oct. 24, 2008

Rating: 0

It's nice to see an Asteroid style game with controls that you can actually *control*. On the other hand, Medium and Hard just get tedious after some time, and the game started lagging late in Medium difficulty on IE. Lag on action game = not OK, it can kill you, and it made me miss a lot of shots. There's got to be some way to make Med/Hard less tedious - and maybe speed it up a bit by exchanging some of the total number of shots you have to hit for a time limit on Med/Hard?

Ether War

Play Ether War

Oct. 04, 2008

Rating: 0

There should be something to this game beyond, gee, I can circle strafe and paste myself to an orange ball. Some way to, I don't know, command allies to a point on the map, or some way that the AI tries to focus you down or peel you off of said orange ball. And the allies should have more of a mind to directly assist you on the oranges.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 02, 2008

Rating: 0

Good game. I'd give a full 5 instead of a 4 if the AI wasn't utterly retarded. (It fails at forcing me to take hits from its ranged units.)

Ultimate Defense 2

Play Ultimate Defense 2

Aug. 31, 2008

Rating: 0

Needs a save feature. Needs mouseover stats for units/spells BEFORE you place them, or at least give us their stats when they're first unlocked. I'd like continues to set you up with a fresh health bar and proportional gold to your level - otherwise they're usually worthless and should just be removed.

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