Ha, so GOD brought us this game! I'll stick with the fact that Jason was very lucky and excited about this project. Disappointed that I ran into only two bosses during the whole game. Still, 5/5 as always.
Once I realized there is no objective to this game, I wondered what the max population was. Holding down space limits the flow of people into the world to 2980. Yes, it's 5 AM and I can't sleep, don't judge.
4/5 - Game bugged out, upon building third floor in the first game (game did not save each day, as is stated - I could not click the continue button), and upon building the seventh floor in the second game. All objectives cannot be completed. Once disappearing offices, stuck workers, workers being beat by invisible managers, etc. are fixed, this is a 5/5 game! When I saw 130+ available floors, I shook my head. There is just no way in this flash game that could ever happen.
So, I have an SMG with a range of about 10 feet with massive kick, while the competition has M-16's with a range of, oh, across the map, with apparently no kick at all.
Resolve the elementary spelling and grammar mistakes and it might be considerable. I really don't understand how coders can sometimes be so terrible at these things when a single mistake in coding means disaster...
Excellent game, 5*. Sound, music, graphics top notch (for a flash game). No lag. I thought Day 3 was much more difficult than Day 5... the third day is the only day I lost any crewmembers. Upgrades to units are not necessary, only tactics. A good suggestion would be when mouse is hovered over a unit, that all of that type of unit displays the range so ground can be covered more easily. Perhaps new scenarios, like scout teams or ship breach would be a nice addition to the next game. I would love to see a more dramatic storyline with quality voice acting. Endling left more to be desired.
So I got to lvl 7 after playing for, oh, an hour and a half. I scroll down to see if I can see how to save the game, and I notice a link to Castaway 2 development. I click, thinking that it would open a new window. Nope. Game lost.
No, you don't make gradual challenges like lvl 1-9 and make a stupid difficult level like 10. If the timing is not absolutely perfect, you lose. What kind of a sadistic f'ing programmer does that. 2/5