Don't claim you fixed all the typos when I could identify three right away. Anyway, it's an okay game, if not too dependent on a lucky layout to win earlier.
This is another game I have trouble playing with a wireless keyboard, as keys get "stuck" for some reason in the game. Not the type of game to play when you're tired... yawn... 4/5 nice art.
Wow, I played through to the end in one day. Took me hours! The only thing I disliked about it is waiting for the right color coding I needed to place. A mouse scroll selection would have been much quicker in most cases. 5/5
Spelling and grammatical errors are inexcusable in 2010. I find myself killing allies just to even the playing field after all hostiles are done. This game bears very little creativity from the Fallout series. Keep trying, 3/5
There's a serious problem when the military dispatches 10,000 road spike strips, with several strips which somehow shift from left to right. I get bored when I crash into six things at once and it ends the game, can't steer, a damn helo is shooting at me and there are cars lined up in front of almost every damn highway sign there is. 3/5
This reminds me of those adventure books I read over 20 years ago. Wow, I never thought a text game would have be going through all 35 endings..! Well done.
An unusual bug: I've gone through the whole game wondering why the character constantly get stuck going in one direction, especially if a key is held between screens. The only thing I can figure out is because I'm using a wireless keyboard. Not the biggest problem, as a tap on the key the group is headed will stop it, but it happens in minigames too like the kitten run which makes it almost impossible to get a medal-worthy score.
I played for two hours straight, and just got to the second part in the game. That alone deserves 5/5. Not to mention the interactive forge, which is a brilliant touch.