The autofeeders do not work after prestiging. I bought them all on my first run, and now they still report being purchased, so I cannot buy them again, but they are no longer feeding my animals.
There's really no challenge here. It might be a fun puzzle without the arrows telling you which way to orient everything. As it is, this feels like a tutorial that teaches you how to play, but then runs out of levels before reaching the actual game.
In the puzzle with 2 rows of 6 letters, the letter E appears twice in the list of options. In order to enter the solution correctly, you need to use the E between W and P, not the one between S and D.
Feels like a work in progress, not a ready-to-publish game. The annoying: the layout is unnecessarily expansive; the large buttons aligned in a column are making the game so tall I keep having to scroll. Resizing, rearranging, or utilizing another dropdown list would improve things. The deadly: The game doesn't save progress (at least it's not saving mine). The bottle size upgrade is bugged; it changes the sell price to $0, which makes further progress impossible. All in all, it's just not playable at the current time.
Alright, Sorry for the bad time. I am trying to work on a saving system, as for the bottle size upgrade, if I ever repost this here, it should work. I found out that the prestige system broke it.
Short but cute, with a bit of humor. I enjoyed it and would play more if you make more... though, and this may just be me, I find it really uncomfortable to have to press the control key that much while using WASD movement. I'd recommend either changing the interaction key to something in that same area, like E; or else assigning a key to advance the conversations instead of the mouse, so the other hand can use the arrow keys.
Cute game. A bit odd in that the puzzles get easier as you go (at least that was my impression). The higher levels have more clues than are strictly necessary. Whether that's a good or bad thing depends on how hard you like your puzzles!
Very pretty, and there are some interesting puzzles. The hints aren't particularly helpful, though - they're more like overall mission statements when I was hoping for a more direct clue as to a useful action. Also, I have been trying to arrange clouds for at least 15 minutes now, and I still can't get the last one to lock in place. If your puzzle pieces are going to grow and shrink so it's hard to place them precisely, maybe be more forgiving with the target area?
There's no strategy involved at any point in the game. Since you begin with no method of healing or avoiding a battle, it's essentially random whether you survive long enough to level up. By the time you do unlock healing, you don't need it, because you can progress to the end just by spamming the double-slash attack.
I really enjoyed this game. There's a decent but not overwhelming number of things to craft, and infinite storage is always great. The one thing I really hated was having one command do all the interactions, because things to interact with could be layered three deep. So I was constantly entering buildings when I meant to kill the animal or talk to the person in front of it.
I'm changing surface buildings to be enter-able using the up key instead of Z to alleviate that a little. Also, equipping weapons will force Z to always attack with that weapon until it's unequipped, which keeps you from accidentally talking to NPCs or performing and action you don't want to while fighting.
I really appreciate how there is no way to make a wrong move. Not every puzzle game has to be this way, but it's relaxing to not have to worry about getting myself stuck.
Honestly, some of the riddles weren't very good. Either they didn't give enough information to solve (the significant feature of the hat was only mentioned after choosing the answer), or there were multiple logical answers. And given that these were multiple choice, that seems like sloppy writing. A good riddle is one that makes you go "Oh, I get it now," not one that leaves you thinking "But my answer made more sense!"
I love gather/craft games, but the crafting is buggy as heck. I just made some sticks, and the saw was consumed instead of the log. O.o (I'm also getting a bit sick of running around half the map trying to guess where the iron respawned to, considering how much of it you need. A minimap with resource locations might be too much to ask for, but maybe a smaller region to search? Or just more iron spawns?)
There needs to be a way to reset Anti-Particle, possibly upon a Big Crunch? Otherwise, it seems entirely possible to get stuck with a full board and no legal moves, with your only recourse being to wait until you can afford the next color removal upgrade.
The Minigun "upgrade" actually feels like a downgrade. Slower reload, less damage per shot, and maybe it's my imagination but it seems less accurate than the M-60 as well.
Hi thanks for reporting this issue, i fixed it and i will update later today. Sorry for inconvenience.