I think some "best place" stats don't register correctly. There was one race where it said I was 10th whereas I had come first, second or third (I know that because it unlocked an item that I have). Also, in many races where I came first it reads "---" instead of "1".
@Kabboose: The walls are not invisible; the brown stuff is not background, it's mud in the foreground. The really devious thing about this level is that the minimap is misleading, since it only contains the metal part, and is therefore useless. That's just wrong IMO; I was used to checking the minimap every time I got sent in the air to see where I'd land... :(
For me, the hardest are infinity race and space caves. The former for all the vertical walls you have to climb with a subpar bike, and the latter because WTF, how do I even begin to control my biker in zero G O.O
@CrazyTerabyte, the exact temperature isn't important to solve the puzzle - all you need to do is try fiddling with it and exploring the place. I have no idea what the temperatures meant, either, but obviously when the numbers go up, it's hotter, and that's the only thing you have to know. But yeah, for many of us, it does take away from the experience a little. Pity you got voted down for saying so.
Right at the beginning of the game, questgiver next to my character: "Do you really expect me to share our plans with you after what you've done?" O.o I'm innocent, I tell you!
Thanks! I must say, your app keeps getting cooler and cooler ^_^ Favorites system has a small bug though: It doesn't take into account the last badge you picked. Like if you have, say, 5 favorites, it always chooses one of the first 4. PS: This is SO fav'ed.
Here's an idea for an update: Let me mark badges I want to get and put them in a "to-do" category for future reference. Then let me pick one of those at random.
This is not "3d logic in 2d", this is a straight 3d logic clone. Not complaining (clones are fine in my book so long as the creator makes original levels), I just wanted to point out that 3d logic was essentially a 2-dimensional game all along (the half-surface of a cube is still, well, a surface).
And here you are mistaken. Notice that in 3D logic you have three surfaces, A, B and C. A connects to both B and C, B connects to both A and C and C connects both to A and B. It is impossible to copy levels from 3D logic to this game without introducing unintended solutions, and 3D logic was limited by its pretty small area on each side, whereas Linx has a rather large surface.
Thanks, fixed!