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Why can't they just make P2W games GOOD? Wouldn't that be a better way to encourage people to spend money as opposed to a boring, drawn-out slog of repetitive combat, confusing mechanics, and far too much micromanagement? It's not rocket science: make a game people want to play and they'd buy it.
This is a war-game, why you will not have combats there? Is not a confusing mechanics, but a challenge mechanics. A mechanics made for a game, not for 2 hours of play but for several hours daily. Is not for sure a Farmvillage game type.
I would love to see a different kind of endless mode where you keep calling new waves like in the story mode but they get stronger and stronger, dying isn't game over, and you just have to keep feeding your dragon more and more.
The longer you hold the key the higher you jump, and if you hit the key RIGHT as you land then you jump higher and faster, and even slide up the wall a little when you hit.
I played this before it got badges and completely missed the second half because I thought it was over when it said Thanks For Playing. I only found it this time because I was waiting for the badge to award.
I don't understand why there are so many nerfs being made toward abilities that advance progress (like warp speed and Bless) when there's nothing that maxing out progress does for you yet. Why not implement Ascension and then that way that maxed out progress will be going to something?
I'd really like a way to prevent Idle mode from auto-restarting you if you're on the screen. Like maybe it disables while you're moving the mouse. Several times now I'll be on Idle mode doing something else, then look over and play actively for a little bit, die, and then before I can claim my RP the game refreshes because I didn't switch it off Idle mode.
I feel like there are too many random guesses for this system to be reliable. Like there's nothing in the game to suggest that Lurr cares about One-Eye, but that's the guess you have to make. I thought that Lurr was purposely saving the nerd brain to leave it as fresh as possible and Zombino stole One-Eye by mistake, knowing that Lurr had a living brain he was saving. But that wasn't it.
Sending you a PM!