very nice game, you do need to use good strategy to win, but once you figure it out it is extremely repetitive, needs some way to introduce more variety to make it truly great, as is 4/5
Definitely love the feel of the game, from the early to mid stages the game starts feeling just "off" somehow, and as you go it just gets stranger, it has that simplistic minimalistic feel that I crave, but mixed with the strange feeling that was so elegantly utilized, by the ending you can finally realize the subtle change that has been happening all along and the game's message becomes clear.
Not sure how killing a gang solves the zombie apocolypse, and I dislike depending on random chance for helicopter parts, but the game is well done and was a lot of fun to play, keep up the good work!
It is an entertaining game, but I do believe it is a tad too reliant on luck, for more than one game I have 75% of the pieces and in the first 5 choices I had a demon king... was very one-sided
My only complaint is the lack of option, the games seems to only have one track and you either go the whole way down it, or screw up partway through it. Not to mention, darkil and car0t seem to be the only ones that have interactions, would be nice to see a bit more of them attempting to use eachother.
God... finesse is so outrageous... I can fly toward/away any opponent (or into the air!) AND if they attack me I get to block it!?! Yeah that sounds balanced...
there is a simple solution to beating nerdook's (current) army, you need range that hits through his melee, siege launchers or (as i prefer) demon hunters really seem to do the trick
Way too easy, needs more tower types, zombie types. Powerups (in the form of temporary upgrades) would be neat, the zombies should also be more aware, when you can build a barricade 2 squares from one and it doesn't notice, it kinda ruins the game.
Neat concept, but definitely needs a lot more work.