what a brilliant concept for a puzzle game. Also, i'm impressed with the very smooth physics engine. A lot of these games realyl struggle with smooth physics, but in here they were really flawless.
could have been a good game, but 2/5 for poor level design.
There was potential, and i would encourage an expansion/map pack to justify all the hard work that went into development.
I got the hard badge by following some advice i saw a couple pages back in the comments:
Ignore trying to go a long horizontal distance. Just take off, and immediately point your cart at 90 degrees towards the sky. Then, once you hit the peak of your jump, still holding the handstand, rotate the rest of the way around to land the trick. easy way to get ~1900 trick points.