Adding to what Azuriel855 said, follow the guide by halfdelita and use the guide by Pyscomatic in the best comments and I got the badge <1 hour with 67 weeks to go.
Hope this will help SPOILER(sort of)
The final boss has every enemy(i think) come at you so you need not to worry about getting everybody's costumes in each sector
Alright played the game in about an hour and got a score of 3843(whatever that means) and I have a few suggestions. 1)The double space for helmet is really irritating for a few reasons which are too long for a comment so change the helmet button 2)Should count # of days it took to get to other planet for feeling of personal accomplishment 3)Birds should not spawn on launching area because then you just have to wait for awhile and 4) As Zacharyputnam said the birds come without warning and just requires good luck. Still 5/5 needs badges,and a quick strat for grinding: just activate helmet and hold down corn and don't move at all.
Tips for creaters: 1. Don't make long boring parts that you float around and can't do anything 2. Always put max coins possible in your map, everybody want as many coins as possible 3. Don't put random death traps that people can't see until they fall into them 4. If it is a long map make sure to put checkpoints in because it is very frustrating to walk for a minute just cause there wasn't a checkpoint near instant death objects. Thank you.
I feel the fire on the ground is way overpowered. I'm focusing on the final boss in hard mode and he is 7/8 of the way dead when I accidentally step in a patch of fire cause I'm so focused on the boss and in 3 seconds around 6 hearts are gone and suddenly I'm dead.
I agree with madeinprc about the fire suppression system. For some reason they have huge water producing faucets that fill rooms COMPLETELY with water yet they don't have a simple fire hydrant!
The only thing i wish is that you could make color oriented X's. That way if you know there is a not yellow square you could mark it, even if it turns out to be green.
I think instead of only having a hard and very hard mode they should have an easy mode for non-hard core gamers. This mode should have the last place you were standing is where you begin after you die. Very good game 5/5!
A really fun interesting challenging game.You have to use a teleport to go to the goal which looks like a world. Its not super hard, it's the difficulty that makes you determined to finish.
I wish you could see the stats of the weapons before you buy them (besides clip size) because i bought the Uzi and it turns out it has the same stats as the assault rifle just with 50 extra ammo :(
It's a great game but there is a problem driving me mad.I have the refueler and it restores fuel to boosters. However, if you use all the boosters then you can't get the fuel for it. I ask that you make it an option to let your boosters fall off when they run out of fuel (less weight) or to make them keep 1 fuel so i can pick up refills and also get booster refills
The only problem i have is the attack phase doesnt allow you to attack a place and with those troops that took the place take a different place.For example, lets say that you want to take Alaska to take Kamchatka you can in one turn in real risk but this requires you to take Alaska one turn and Kamchatka another turn!
Could there be an area in which we could make levels with bricks, pre-made objects, dynamite etc.? (for a players pack or something like kinda like in covered orange)
Check out the multi-attack setting. That sounds like what you want.