Just got back to this after a while and have to say the new updates just seem to make the game way harder especially since dmg doesn't appear to have gone down while max hp was cut in half? Really hurts rng characters like wizard who need some extra card draw to reliably deal damage and just flat out die early on even more so than before the changes.
Hard turtle is just the worst, not only is it rather hard to kill the bonuses it gives are rather weak (reflect would have to be several times as strong to be noticable) you also lose 2000 speed stat if you're crazy enough to kill all of them.
Definitely something odd with dodge, Thief appears to dodge more than half when his stated dodge rate is 30%. Like he consistently gets 5+ dodge streaks while I never seem to land more than 2 hits in a row.
Yes, the battle log seems rather pointless, or at the very least takes up too much space. As is using potions is rather cumbersome let alone remembering that you have them with no visual on the battle screen.
Most of the campsite bonuses from guild seem really underpowered.
Like why would I pay 5 to get a blacksmith with +4 cost when it's already usually not worth to take the +5 option on it in the first place. The only time this would be worth is if there are zero blacksmiths on the path. Meditating also seems like bad value.
@Mejunkie you can definitely make armor work on a warrior (allows slowly grinding down the last floor), healing however I can't really find any value in atm.
Imo overkill on warrior makes sense since he's the first one attacking thus allowing faster progress through the early zones. Overkill on rangers wouldn't be all that useful...
Do you mean instead of the battle log?