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Nilloe's Comments

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Poker Quest RPG

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Mar. 10, 2020

Rating: 6

Just got back to this after a while and have to say the new updates just seem to make the game way harder especially since dmg doesn't appear to have gone down while max hp was cut in half? Really hurts rng characters like wizard who need some extra card draw to reliably deal damage and just flat out die early on even more so than before the changes.

Absorber

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Feb. 26, 2020

Rating: 3

Hard turtle is just the worst, not only is it rather hard to kill the bonuses it gives are rather weak (reflect would have to be several times as strong to be noticable) you also lose 2000 speed stat if you're crazy enough to kill all of them.

Absorber

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Feb. 17, 2020

Rating: 3

@q2w3e2007 or just make speed and actual speed stat by changing it to increase points per tick rather than decrease the points needed per attack.

Absorber

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Feb. 14, 2020

Rating: 6

Definitely something odd with dodge, Thief appears to dodge more than half when his stated dodge rate is 30%. Like he consistently gets 5+ dodge streaks while I never seem to land more than 2 hits in a row.

Poker Quest RPG

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Dec. 17, 2019

Rating: 0

Yes, the battle log seems rather pointless, or at the very least takes up too much space. As is using potions is rather cumbersome let alone remembering that you have them with no visual on the battle screen.

Poker Quest RPG

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Dec. 17, 2019

Rating: 0

Speaking of wasted space on the combat screen, what should be there instead is a quick access to potions.

Developer response from Playsaurus

Do you mean instead of the battle log?

Poker Quest RPG

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Dec. 16, 2019

Rating: 1

Most of the campsite bonuses from guild seem really underpowered. Like why would I pay 5 to get a blacksmith with +4 cost when it's already usually not worth to take the +5 option on it in the first place. The only time this would be worth is if there are zero blacksmiths on the path. Meditating also seems like bad value.

Creature Card Idle

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Dec. 11, 2019

Rating: 2

Support items in Planes of War also need to be downgrade-able imo. (Currently could use a shield lvl 2 on a monster, but already have it at lvl 3)

Creature Card Idle

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Dec. 11, 2019

Rating: 4

Plains of War is kinda laggy (and progress while the game is tabbed out is way below average here)

Theory of Magic

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Dec. 05, 2019

Rating: 5

Also have Cryomancy stuck at Nan/408 for level 7->8

Theory of Magic

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Nov. 17, 2019

Rating: 2

@Rhythmy it unlocked at Tier 2 rather than T1 for me so maybe that info on the wiki is wrong.

Theory of Magic

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Nov. 14, 2019

Rating: 2

@Novirtue I think the easiest to get potsource unlocks once you add a fireplace to your home.

Theory of Magic

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Nov. 12, 2019

Rating: 1

@Ryukun any Potsource will do, doesn't have to be a potions room.

Theory of Magic

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Nov. 12, 2019

Rating: 3

Are the requirements for Runic Lore on the wiki incomplete? I have the Dwarven Dirges, Lore 22 and Tier 1 class (witch), but it isn't listed yet.

Cursed Treasure 2 Remastered

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Oct. 31, 2019

Rating: 2

The loading times here are a bit extreme.

Developer response from IriySoft

Yep, sorry, had to stripe the loading - when it was parallel, the game might crash because of too many streams. Will try to improve it.

Incremental Adventures

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Sep. 20, 2019

Rating: 0

@Mejunkie you can definitely make armor work on a warrior (allows slowly grinding down the last floor), healing however I can't really find any value in atm.

Incremental Adventures

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Sep. 19, 2019

Rating: 2

@midnightninja you can increase the minimal buy multiplier option to a point where you'll just need a handful of clicks per stat

Incremental Adventures

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Sep. 13, 2019

Rating: 1

@Megnok gold gain appears to be (0.1 x floor) whenever you clear/skip a floor.

Incremental Adventures

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Sep. 13, 2019

Rating: 4

Imo overkill on warrior makes sense since he's the first one attacking thus allowing faster progress through the early zones. Overkill on rangers wouldn't be all that useful...

Incremental Adventures

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Aug. 21, 2019

Rating: 1

The healer AI should really check if it can kill an enemy before needlessly overhealing the tank (unless it's the last enemy standing).

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