A few more things: 1) Clicking the swarm lord thingies doesn't register like half of the time, which is made even worse if you activate the swarm lord ability to get even more of them... _ _ 2) The original game had an option to disable upgrade notifcations (useful to turn of useless twins upgrades on lower tier food producers) I can't seem to find that in this game.
Man this swarm lord challenge is really tedious, on top of that: Why do they remove energy? As is with swarm lord challenge active I have effectively 0 energy generation....
Is there some hidden delay on paladin's ability?
Because from the description he should give me about 1 proc per second, but I get maybe 1 per 3 sec on average (33% and .3 attack speed)
Export/import functionality is still bugged in several ways: 1) Importing will wipe out all bonus BP on Archers (Swordsmen are fine though) 2) Importing will not overwrite your current starting food (=> if you import a fresh run from a different computer into one that still has X starting food you will end up with X starting food rather than the 10 you should have)
P.S.: Now that there's a way to reset normal shards I think the cost scaling should be reworked. Some ideas: Instead of just 1 scaling factors that makes the base gold/gps/gpc a downside to buy - make 3 seperate sets of scaling factors: One for percentage based boosts (this one could potentially be really high to put a soft cap on them), one for the "big" upgrades with caps (reduced costs, reduced timers,...) and one for the "base" stats (gps/gpc/starting gold)
I understand the frustration with the dev releasing updates that he has to tone down a lot in the next patch. That still doesn't mean everyone already being at thousands of red shards this patch or having all shard upgrades maxed in a previous patch (massively inflating shard gains) would be a good alternative. Anyways - just like in the previous nerf (that raised the scaling of upgrade shard cost of upgrades too steep) this one seems over the top and renders endless kinda useless to do.
Already found quite a few levels that have multiple valid solutions. Level 50 for instance has several areas that are unclear (the bottom line as well as the 6 close to the center).
@Dijotrija agree on the non-scaling boosts from shards (base gps,click,gold) - as they are now they are actually a downside to buy since they disproportionally increase the cost of other skills while giving next to no bonus.
can you post a screenshot of the multiple solutions?