The "pop count" is a nice feature to judge how useful certain towers are being, but its difficult to figure out some times, when they've all been there for different amounts of time. It'd be nicer to have an "Average bloons popped per round" sort of thing, I think.
Nice game, but I've run in to the same odd problem more than once.... Both my character, and my opponent had high defense and mid/low offense, and ended up that neither of us could do any damage at all, just misses and 0's. There seemed to be no way out of the fight, and I just had to quit.
I don't get the point of making us wait every time for the initial hero spawn. If neither side can have any units out during that time, then why not just skip it entirely?
Fun, but very repetitive. Essentially, as the game goes on you get to use slightly more effective guns against slightly different shaped vehicles. Very little variance leads to lots of boredom in later levels.
Also, I'd like to voice my support for a "repair all" button, that I've seen others asking for.
3/5... but with a lot of potential.
A "Recycle all" or a hotkey to recycle would be nice... towards the end of the game I'm just getting so many 1* items I could never use that it almost becomes frustrating to go through and clean out my inventory.
This game has the absolute WORST tutorial system I've ever seen. Ever. The ability to skip it (and thereby skip any info on how to play) does little to help that. 1/5.
Good game, but disappointingly short. Why tease with the high level skills if it ends before you get a chance to use them? "To be continued?" bleh... How about "We didn't finish it."
After playing this for a while, I've come to conclude that it's almost entirely based on luck. I like this game a lot, but it'd be nice if survival wasn't based almost entirely on chance.