Sigh, entered the wrong dungeon again. Another 'week' lost, presumably that means I won't make the hard badge this time either - I have too many 'oops, this was not a suitable level yet'. Not to mention when I misstep inside the dungeon and lose a move, thereby failing to complete the dungeon that week.
There are some good ideas, but to play it well, it seems pen and paper is needed to keep track of where you've been, in which dungeon.
That commitment is a little bit beyond what I'm looking for in a casual game.
Uh-oh, and I reloaded the game when I couldn't get the unit counter to increase.
Now, every time I attempt to run the battle, I get the tutorial telling me to create knights. But I already did, and I have no material to make more - so I am stuck and cannot do anything but reload the game.... But then I can't run the next battle without first going to the tab where I can (not) create a knight ==> reload. Let's see if there is an interface to restart the game right from the beginning, or if I need to try to find the correct cookie... :/ (Or is is server based? If so, perhaps even a new computer won't help?)
During the tutorial, while creating the first knight. How many do I want to create? I'm supposed to create 6, but the button doesn't increase the counter... Hmmm, if I mash the mouse button (for five minutes - I kid you not!) and place the pointer at exactly the right pixel on the lower edge of the button, I can very occasionally get it to increase a step. But it really took me several minutes to get it to count all the way to 6 - I hope I won't have to create more units, do I?
Idea and game play: Excellent. A.
Implementation: Beta quality - lots of bugs that never seem to get fixed. C
Developer attitude and responsiveness to e.g. bug reports? A failure. F. (Just look in the forums....)
Thank you, NiWe.