As some have mentioned theres a few bugs, but with time thatll get sorted. If you are committed to making this game "above and beyond" its definitely doable. You have a good start here, but you need to have some kind of ascension/reset system to keep people interested, and make them feel like they are truly progressing. Personally, something I have not seen implimented effectively yet, is a weapon ascension system that lets you reset but does something like combines all your weapons, then multiplies its strength or something. Idk, im sure you can come up with some kind of weapon system. The loot in this games fun, and I think if you implimented higher loot potential or rare drop potential at bosses, and a cool ascension system this game could be amazing
I would like to see a greater variety in items, and maybe perhaps certain "rare items" that if upgraded in certain ways can maybe carry over through play throughs?
the concept and format for this idle game. If you add content, depth (prestige) and functions to make it more convenient and smooth as an idle game, then this could be "next level"
there were some ok ideas, and you fixed a lot of the issues with the second one but at the same time i feel like a whole new host of issues were presented.
this game struggles with its identity, its not a shooter, or an rpg, its just kind of a mish mosh of both, and as a result, your left with a weak shooter game with lots of time management disguised with a title of "rpg". 3/5
I can picture the dramatic monologue of the gummy bears. "3 years ago was the day the world changed.....3 years ago was the day I lost my left leg due to a burrito bison with a sweet tooth.......He almost killed me that day.......Now hes back to finish the job........"
as much as I love most of your games nerdook this one didnt do it for me. Ive simply seen this same style of game to many times and without any real unique twist I found myself let down, especially seeing as most of the games I play that you make are usually so creative and well thought out. I still enjoyed it and gave you a 4/5, but it wasnt worth the favorite and the 5/5 this time around. Sorry :/
Very big props to the developer for fixing the countdown when they got feedback from the community. If you actively update and listen to the community like that, you will be making plenty of amazing games.
I love how you have a timer so we can try and beat our best score, rather than just win. The other feature you included that I love is you allow us to sacrifice our units to upgrade the cpu, and for me that added a lot more strategy and depth to the game. Well done, only bad thing for me was the countdown, you don't need to remove it, but maybe make it less large and obnoxious.
for those of you that are questioning why the average is so low, its mostly due to the fact that the controls at first werent up to snuff. However, given the update that game is greatly improved. Unfortunately, it has been casted into the list of games that are mediocre, and wont get a lot of attention since its not considered "new" anymore. The only way to get this game the credit it deserves is to encourage your friends and others in the chat to play the game.
After taking a second look at this game due to the update, I think the game is a lot better. I still dont think it's reached its full potential but you took a big step forward. I understand if you want to make the game hard, but the fact that I didnt feel in control really bothered me. I have changed my rating to a 5/5, and have favorited it, hopefully you can make a really good sequel, or continue to build on this game. Dont give up on it!
This and stacking usable items are hopefully coming next sunday :) Thanks for the feedback!