Early game really needs some improvements, either scale down the cost of things, give sponsors sooner, give the earliest contract more money, etc. Or at least let players do 1 thing for free, whether it's work on a relationship or a skill. It's impossible to do that and have energy for games and you don't even make enough in a game to buy an energy drink, much less shoes, lifestyle stuff, etc.
Don't understand what I'm supposed to do, I've been sending out hunters etc, but they never find DNA so I'm stuck with 0 monsters. Can't generate anything, and money's run out. Pretty horrible implementation.
When I beat a stage, the cursor disappears and even moving it slowly to try and click the continue button, it doesn't take. I'm stuck at the first You Win! screen.
Kind of boring I guess. I would rather see a game where you actively try to kill the adventurers, rather than trying to design a maze to help them out. Placing traps, monsters, etc would be a lot more fun than just picking the best route for blank tiles.
Too random, there's really no point in trying to figure anything out, just click, hope for the best, a new, completely different board appears, ad infinitum.
I like the game, but there are a few frustrating bits - cages spawning right under blocks (if you don't have the rune of rescue), blocks around the princess's cage trapping you on one side of it preventing you from opening it, etc. Overall it's a lot of fun though.
There's really nothing commendable about it. Without any clues or direction at parts, it turns into just a bunch of random trying and clicking. Boring.
There's a big bug where the cash register just... stops working. I just went from full positive karma to full negative because the cash register stopped halfway through the day and every customer after that reported that it was taking too long.