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New Star Soccer

Play New Star Soccer

Mar. 29, 2012

Rating: 0

Alternatively, you could have the casino games work like casino games and not just give the computer an enormous advantage with them.

New Star Soccer

Play New Star Soccer

Mar. 29, 2012

Rating: 0

Early game really needs some improvements, either scale down the cost of things, give sponsors sooner, give the earliest contract more money, etc. Or at least let players do 1 thing for free, whether it's work on a relationship or a skill. It's impossible to do that and have energy for games and you don't even make enough in a game to buy an energy drink, much less shoes, lifestyle stuff, etc.

Monster Corp

Play Monster Corp

Sep. 14, 2011

Rating: 0

Don't understand what I'm supposed to do, I've been sending out hunters etc, but they never find DNA so I'm stuck with 0 monsters. Can't generate anything, and money's run out. Pretty horrible implementation.

Stunt Crazy

Play Stunt Crazy

Jun. 03, 2011

Rating: 6

it'd be better if a fly hitting your windshield didn't make your wheels fall off

Tyrant

Play Tyrant

Mar. 10, 2011

Rating: 14

If you want people to pay for your game, give them value, not just absurdly long grinds and super slow regeneration times.

Notebook Wars 2

Play Notebook Wars 2

Mar. 08, 2011

Rating: 3

When I beat a stage, the cursor disappears and even moving it slowly to try and click the continue button, it doesn't take. I'm stuck at the first You Win! screen.

Dungeon Developer

Play Dungeon Developer

Dec. 10, 2010

Rating: 0

Kind of boring I guess. I would rather see a game where you actively try to kill the adventurers, rather than trying to design a maze to help them out. Placing traps, monsters, etc would be a lot more fun than just picking the best route for blank tiles.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 09, 2010

Rating: 2

Is there really no way to change what cards you use in the campaign?

Castaway

Play Castaway

Dec. 08, 2010

Rating: -3

Costs need to be reduced/money needs to be upped and there need to be more inventory slots

IntoSpace!

Play IntoSpace!

Nov. 11, 2010

Rating: 3

rockets are too fragile

Nuclearoids

Play Nuclearoids

Nov. 11, 2010

Rating: -3

Too random, there's really no point in trying to figure anything out, just click, hope for the best, a new, completely different board appears, ad infinitum.

Hidden Dimensions

Play Hidden Dimensions

Oct. 19, 2010

Rating: 3

how about some achievements that don't require 100s of games played

Endless Zombie Rampage 2

Play Endless Zombie Rampage 2

Oct. 13, 2010

Rating: 15

survivors are morons, who wants to follow some randomly pathing thing around for 2 minutes instead of just running towards base?

Spacecraft

Play Spacecraft

Oct. 08, 2010

Rating: 1

boring. the early stages take so long. 7 minutes of just clicking row after row? come on.

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 16, 2010

Rating: 3

I like the game, but there are a few frustrating bits - cages spawning right under blocks (if you don't have the rune of rescue), blocks around the princess's cage trapping you on one side of it preventing you from opening it, etc. Overall it's a lot of fun though.

Finders Seekers

Play Finders Seekers

Sep. 16, 2010

Rating: 8

There's really nothing commendable about it. Without any clues or direction at parts, it turns into just a bunch of random trying and clicking. Boring.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 1

There's a big bug where the cash register just... stops working. I just went from full positive karma to full negative because the cash register stopped halfway through the day and every customer after that reported that it was taking too long.

Moonster Safe

Play Moonster Safe

Aug. 17, 2010

Rating: 2

Why not let one mute sounds? Come on, pretty basic functionality.

Depict1

Play Depict1

Aug. 16, 2010

Rating: -12

boring.

Flakboy 2

Play Flakboy 2

Aug. 12, 2010

Rating: 0

This game would be a lot better with a fast forward button.

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