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Nightmare Runner

Play Nightmare Runner

Jun. 01, 2012

Rating: 0

@cody: umm, it does

Monsters' Den Chronicles

Play Monsters' Den Chronicles

May. 23, 2012

Rating: 0

Of all the weeks this could have come out it had to be the one I had a 300- word essay that I started late due in. On the one hand I hate you but on the other OH MY GOD I LOVE YOU SO MUCH!!!

Clash: Rise of Heroes

Play Clash: Rise of Heroes

May. 18, 2012

Rating: 0

@AdonCa: The issue here is that the AI is really REALLY stupid. If they had to "play by the same rules" as us the campaign would be stupid easy.

Developer response from makingfun1

^That^

Red Planet

Play Red Planet

May. 18, 2012

Rating: 2

The Reaper and Pulveriser are both listed as having short reload times but the Reaper's reloads seem much faster. Mislabeling?

Clash of the Dragons

Play Clash of the Dragons

May. 13, 2012

Rating: 13

Plea to the developers: Zone 7 is horrible, the enemies are absurdly easy, the bosses are just bigger enemies and lack any flair (and only 2 of the 4 have brawls) and very little of it is actually nesscessary to "complete" it. Learn from this and don't feel obligated to release a new zone in the same week as a new clash. Please.

Clash of the Dragons

Play Clash of the Dragons

Jan. 07, 2012

Rating: 9

LordManuel, a large portion of beastmen's cards deal you 1 damage when they get depleted. Best solution is to get more heals and a bigger deck.

Clash of the Dragons

Play Clash of the Dragons

Jan. 04, 2012

Rating: -4

Gadget try double-clicking.

Clash of the Dragons

Play Clash of the Dragons

Jan. 02, 2012

Rating: 15

Monsterjamp, there is, if you go to the spend sp section the bottom option is autopilot.

Adventure Story

Play Adventure Story

Dec. 28, 2011

Rating: 1

You know: the harshest criticism of this game is that it makes me so eager for Epic Battle Fantasy 4.

Adventure Story

Play Adventure Story

Dec. 27, 2011

Rating: -2

Love the cowardly bat enemy, I can't remember seeing anything like that before in a platformer like this.

Adventure Story

Play Adventure Story

Dec. 27, 2011

Rating: 4

What does it say about this game that its keeping me from playing my xmas present skyrim?

Gibbets 3

Play Gibbets 3

Dec. 19, 2011

Rating: 1

Does it disturb anyone else that these people can survive two arrows to the head.

Raze 2

Play Raze 2

Dec. 18, 2011

Rating: 1

Pumpking you loose one point if you kill yourself or a teammate, that's almost certainly why.

Clash of the Dragons

Play Clash of the Dragons

Dec. 14, 2011

Rating: 2

@Shocman the darken the sky gets copied but its doesn't copy the copy, instead the next ranged attack you play afterwards gets copied twice.

Legend of the Void

Play Legend of the Void

Nov. 21, 2011

Rating: 0

Got rather easy later on; in fact I was rather dissappointed with the combat as it was no-where near as in-depth as Sonny's (but really setting up a system like that is hard and I totally forgive you for not). The moving around outside of battle was very well done. Other than that I'd like to repeat 404's suggestion to improve the weapon holstering (I personally would prefer even no sign of weapons outside of battle to the absurd shoulder balance thing). All in all a pretty damn good rpg.

Freeway Fury 2

Play Freeway Fury 2

Nov. 20, 2011

Rating: -1

*tries jumping to a car going the other way for the first time* wait what? How the hell did you do that?

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 03, 2011

Rating: 2

Blackdeath ninjas hardly need to be sticky to be on the ceiling.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Oct. 31, 2011

Rating: -4

Ner that's not a glitch, Red slime is immune to magic damage, judgement does magic damage... you see where I'm going with this.

Monster Town

Play Monster Town

Oct. 31, 2011

Rating: 0

Abyssoft it's hardly an uneeded step given how many units you end up getting coming from different buildings.

XenoSquad

Play XenoSquad

Oct. 30, 2011

Rating: 1

Okay back after finishing the game and the difficulty ramp is a problem. The thing is most enemies don't test your statistics (the first two varieties are the only ones that do) so it just gets ridiculous when your stats keep improving and are only relevant for enemies you could kill (with difficulty I'll admit) at level 1.

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