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Norgrath's Comments

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XenoSquad

Play XenoSquad

Oct. 29, 2011

Rating: 2

At level three and it seems rather unfair that the enemies have roughly equivalent stats to us but are more numerous and don't have problems with ammo or weapon heat. That difficulty spike aside seems pretty good.

Concerned Joe

Play Concerned Joe

Oct. 28, 2011

Rating: 1

Why am I masacistic enough to try to play this without fixing my keys sticking?

Binga

Play Binga

Oct. 27, 2011

Rating: 1

I assure you adam it's not bugged, five numbers are meant to be left.

Town of Fears

Play Town of Fears

Oct. 21, 2011

Rating: 3

I didn't notice any damage bug. But that may be because I couldn't keep track of the damage everything was taking, numbers and symbols just came up on the screen and went away again. I'm sure I could've followed it if I tried but it shouldn't take effort to understand what's going on like that. Some clearer separation between your turn and your enemy's might help.

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 20, 2011

Rating: 4

Quayle, early on in the level there's a metal bridge and a rope, fall down from there and there's a few enemies and a skyrocket, jet up with the skyrocket and go to your left and you find a butterfly net.

Cardinal Quest

Play Cardinal Quest

Oct. 19, 2011

Rating: 1

The thief is the most challenging? Really?

One and One Story

Play One and One Story

Oct. 19, 2011

Rating: 0

Was anyone else even slightly bothered by the fact that they frequently met on small surfaces where the only place they could go was onto spikes?

Diamond Hollow II

Play Diamond Hollow II

Oct. 18, 2011

Rating: -1

Me during chapter three heroic boss: "Is any of this actually new?" *gets the boss to the last health bar* "Okay, that's new."

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 18, 2011

Rating: 0

Loney we can't know what the last weapon is without knowing what you have, what category is it in (you can tell by the other medal you haven't gotten)?

Orbical

Play Orbical

Oct. 17, 2011

Rating: -1

Okay: to start with the tutorial may have been the worst one I've seen in a flash game (it might not be as well, but I can't think of a worse one at the moment). It was horribly slow, disorderly and cut out if you did any reasonable ammount of work while it was going. Furthermore it didn't explain everything completely. For instance: what constitutes touching?, Which blocks explode when you match three? Why do I suddenly go to danger level 40+ when I level up? These things might be obvious to you because you made the game but they're not obvious to everyone playing it. Also the colours seem to be a bit off on the arrows; I often follow an orange one only to find a red piece (but I'm red-green colourblind so that might have something to do with it). As trigger said it'd be nice to see you next piece or two. Other than that the game's pretty nice (although looking around the globe for somewhere good to put your piece is a little tedious). Just please completely redo the tutorial.

Developer response from Southgrove

You're quite right! Although I had a pretty good time writing it it's a complete mess and not very handy at all. I will add a sort of help overlay thing to the game sooner rather than later that will explain everything much better than a bunch of semi-serious texts can. About the mechanics; I think the problem here is that you missed the part where the tutorial said "whole pieces" as in entire pieces or shapes, not the single cubes that the shapes are made up of. You're probably right about the orange/red arrows. I thought I had fixed that but it seems that I failed. I'm adding a preview stack of the coming pieces soon. And thank you for the input. :)

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 16, 2011

Rating: 4

It would be nice to be able to see some damage information about the different weapons in the arsenal page rather than just judging by price.

Diamond Hollow II

Play Diamond Hollow II

Oct. 16, 2011

Rating: 0

Also the ability to access the upgrades from outside the active game.

Diamond Hollow II

Play Diamond Hollow II

Oct. 16, 2011

Rating: 0

I for one would really like to see hotkeys for the menus.

Epic War 5

Play Epic War 5

Oct. 09, 2011

Rating: 0

Tokko, that's deliberate, it's your castle.

Legends of Kong

Play Legends of Kong

Oct. 01, 2011

Rating: 3

My favourite game from you in quite some time, probably since vertical drop heroes. Well done all round.

Fortress Magnus

Play Fortress Magnus

Sep. 26, 2011

Rating: 0

I'm sorry but this is probably the worst game I've come to from the front page. Beyond the upgrades all being the same the enemies only improve mathematically (at least for the first 10 levels, after that I quit out of boredom) and this and the borderline impossibility of dodging once you have a few towers makes combat pretty much just "Are my dps and health enough to kill the enemies before they kill me?" And to top it all off your secondary weapon is simply a way of killing enemies on the ground and the air at the same time. Here's what your game would need for it to be okay: 1: Your ship (or whatever) needs to be small and fast enough to dodge attacks, otherwise combat is just math. 2: You need to get upgrades that do different things. 3: You need enemies that do something other than travel across the screen while shooting (as of level 10 there's nothing that even aims).

Cat God vs Sun King

Play Cat God vs Sun King

Jul. 30, 2011

Rating: 3

A couple of problems: Firstly it's a bit too easy, i completed story mode without even comming close to dying except when I wanted to get the last minute shake achievement. Secondly there's no idication of when the tower is almost finished, I'd recommend adding a warning of some sort.

Dude and Zombies

Play Dude and Zombies

Jul. 25, 2011

Rating: 1

Too easy, pausing in the shop means, as long as you pay attention to your health, the only way you can die is to run out of money (I never got close to doing that).

Edmus

Play Edmus

Jun. 12, 2011

Rating: -4

Memonka you can get a full refund for points allocated by pressing "-" on the stats screen.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 10, 2011

Rating: 1

Auto saving would be nice so idiots like me don't come back to the game and discover they've no longer completed most of the end of time. Aside from that brilliant

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