5/5 Good graphics (simple, yet stylish), actually decent music for a change (not enough games have the TURN MUSIC OFF feature >.<), common idea with a gravity twist (don't know about you, but I haven't played one of these with that before), but it needs an easy badge for easy points. I'm greedy like that ^.^
Pretty good, kind of addictive, but either make the revive things cost less or make them work for everyone at once like the food. Maybe I just suck at this game, but I can't afford to keep buying as many revivers as I need while trying to save up for those treasure chest items.
2/5. Annoying sounds, bad art, can't move fast enough to get out of the way of enemies, when the next size shows up it should show that you can move on to the next thing but it doesn't work right away, yet just addicting enough to make the badges attainable. I can see why this was an 'overlooked' game.
Ok, I love the new upgrade system, but it's too friggin hard to keep the bubbles you have in order to reach the level you need to fight the big bosses. It's addictive, yeah, but for me that's because you don't really die, you just keep getting sent to safe zones that get you back to almost where you were, I guess. Did manage to beat two of the bosses before getting sick of it though.
I think this game is great, but it'd be better if you could instantly go back to the level you were on, none of this password for a certain group of levels stuff. It's too easy to lost more than one life at once because you can't get back out of the way fast enough.
To those complaining about the realistic aspects of this game, of course there's gonna be things like overpriced bullets. It's a game. Think about all the games you play where you can hit things and get money out of them. If that were real, we'd all be running around with sticks.