There's a bug with the red platforms disappearing after you've passed them - seems to be related to how far you go up before coming back down. The initial pass going max speed keeps them around, but when doing a large arc the platform has disappeared (copying the yellow platform behavior as if you hit it going up). Made it very annoying to plan collecting things
Hah, I didn't even know there were new towers... maybe that would have some of the levels easier. Good creep additions but can't comment on the towers since I didn't use them. Only gripe is that ghost targeting delay bug is really bad - I had one cursed unit (the last boss on the last hard level) lose targeting three times with the delay of about 3 seconds total (1 second per). Also keep in mind that target priority options would require the levels to be redesigned completely (to compensate for the added ease it allows).
Pretty good... though I barely tapped the box on 21 and it eventually won after a couple of minutes so that's kinda a cheat. There were a couple of levels that I clearly didn't do the way it was supposed to (notably level 30) but that's what makes physics games fun... SCIENCE!
An 'asteroid' style game that is very well done. Good bonus system tying to achievements, good upgrade system that is balanced within the game, no super difficult enemies (for those that are complaining you should upgrade your weapons and keep moving around to gain the time needed to kill the 'hunter' types).
Pretty well made game, but the controls really made me not want to play and definitely is prohibitive to replaying. Having to do everything with one hand is just bad design - but that's the only problem with this game and everything else makes it light and fun.
Too bad the curve of the game isn't better. Upgrade zombies then try to lose; eventually you can't and it's just a matter of starting the reaction. The Mad Scientist Badge is only hard because you have to exit the level to get money.
I read about 20 comments before I realized that most of you didn't read the instructions and expect the internet to hand you everything on a platter. To mute the sound, hit 'm' like the game said to do (and almost every other game). You can't flip in mid-air, because the game is designed that way (as per the game description). Paying for someone's dev time is how time=money. If you don't think it's worth it, then don't pay. Welcome to a free-market economy
11 isn't glitched, there's just too many pieces... pretty much my only problem with the game - not allowing you to put the pieces in the order you want to.
This works for e-16, used it to get it in 4-5 tries:
From RichieRich80's comment:
I just managed to do level E16. Here's a link to the screenshot: http://img9.imageshack.us/img9/5056/pb2lvle16.jpg Can't add any diamonds there, but this should help people get the badge anyway. First balance the pink block on top of the rotating block, then red block on top of it, middle blue, right blue and left blue is the last. Be quick and hope for the best :), I needed quite a lot of trials before I succeeded.
what a terrible game... can't kill the guards? and who (especially an assassin) brings a knife to a gun fight? - much easier when you realize the game should be called 'sprint at the target and hope the end point shows up near you'
loner gameplay is a chronotron rip-off (but much easier) but i loved that game... dual gameplay was almost exactly the same (but easier) like something, and the story was entertaining
I want to give a max of 4 to any game that doesn't let you map the controls to what you want... it's such a basic part of game design that every dev should know it. Besides the fact that every mouse controlled game likes WASD (for right handed people) - AWESOME otherwise :)
Pretty awesome, hard but doable. Need the right balance of extras, and you have to use them at the right tmes - being a miser isn't how you win.
Ignignog: you can't use missles or anything, which is probably your problem
Clearly a shift copy with some little twists to make it a 'different' game. somewhat annoying after a while, but easy enough when you realize all the levels have a couple of things in common.