Slapping updated graphics on another game doesn't make it new. It only makes it insulting. Point for point ripoff of Pixelvader with Tyrian graphics. Flagged.
Fun game but it feels so horribly short... You just buy the mag with both upgrades, then the shotty with both and finish with the AR w/ both. No need for any other upgrades.. Fort, Turrets, etc. If anything you can get the 2 50% slow and 2 10% Slow + Dmg Traps and put them in order near the start... so I was a bit disappointed, but fun anyways. Hopefully they'll expand on this game more and give some extra badges to make it worth coming back to play. Til then 2/5
Fun game. Nice hour long time waster.
Mangedrill - Most people miss it, but if you speedrun off the top of the Television Ghost town, there's 6 red gems in the top right corner and a large gem a little bit below it. - As for those complaining about the "OH GOD NO MUTE BUTTON"...really? There's a "+ Sound Up" and "- Sound Down" shown in the controls before you even START.
Nevermind. I found the bug on the third replay. If you EVER go to the equipment tab after the first mission (even to do something like put your diamond ring on), you can't gain the achievement. You have to simply play through without activating any extra equip. Really bad bug.
Put my glasses on before the first mission and finished the game twice. Still no badge for The sunglasses. Yet I got the bonus without any issues. Weird.
Woops. Roughly 14 weeks on top of my already 20%, which was about 28 weeks to attain the weapon. Half a year of bad stat gains (especially on your final year) is a horrible choice.
Just decided to see if Dragon's Fury was worth getting. It's totally not. Didn't get it til 40% through job completion (roughly 14weeks; due to high stress of the job) which isn't worth it. Alicia's Tongue(Blue Chest) and Blade of Woe(Mob Drop) are still the top attainable weapons.
Also. Was a Warrior with Worker and Training. http://www.kongregate.com/pages/my-pet-protector-guide/?gamereferral=my-pet-protector - for status effects. I based the whole game on this replay on doing nothing but maximizing dodge, hit, HP and Damage for this 2nd run to get this badge done. - Pure Training til 4200+ Gold. Nothing but sleep in the Woods or Beach for optimal stress and better net stat gain results. Warriors definitely seem to have a better run through the dungeon than Mages, where Mages are better adventurers. This is due to Net Constitution gains in almost all of their wage building attributes. Weaponry is moot all the way down the line and damage doesn't change in Magic vrs Melee, other than how many times you can cast. Which is a bit silly.
Congratulations! You just won the Dungeon Raider Badge and 30 points!
Dungeon Raider (completed)
Dungeon Raider (completed)
7 unique treasures found – Unique treasures are hidden in dark blue chests. There's one in each "exploration" dungeon. This must be accomplished before your apprentice turns 18. - woo, Week 208. Last week possible and the final guard was a 500pt skeleton. Brilliant Tutor of Combat (Tier5) - 25Str 14Dex, 23Con, 14Wisdom, 10Intel, 13Charisma. 100.0 Combat Attack, 100.0 Combat Defense, 29.8 Magic Defense. Other stats mean nothing. Did nothing but work construction, stable, night guard to ~70 in each skill. Dragon Training to about 20. Schooled Combat and Strategy after roughly 4200gold accumulated. Every rest was Woods or Beach - hoping for stat increases.
Step 1: Dump all stats into Damage - Step 2: Get access to llama races and saveloop dumping all of your money until you have 70 gold.
Step 3: Buy +1 AllStat Wife
Step 4: Buy everything when you get it unlocked.
Step 5: Win.
Bad game.
Roaches are stupidly OP compared to anything. Any zone with a chokepoint is ridiculous as 1 unit and that tower can permanently defend.
What a useless piece of garbage.
Strategy is pretty straight forward, same as everyone elses. Build your army while Comet Shooting the mid for the Bomber buildup. Healing your hero as needed and possibly falling back for range support. Mermaids have infinite range once the projectile is launched. Which can help you buy a little bit of time. Once your army is built up, push to your hero and I started with this rotation - Lightning on the Invuln Goblin, wait 4seconds. Freeze Trap on Invuln Goblin, wait 5 seconds. Pop Hercules and Invincibility. This will give your units enough time to get into full damage formation and keep the invuln goblin on pushback/rebound status and never get a hit in. Comet Shoot whenever it's up to keep an additional pushback going and also clear out the swarms of goblins/bombers incoming. Win. Enjoy your Berserker Card.
Cave of Trial 5
Hero: Abe Mukanaga
Mana 3200/3200
Units: Phantom Armor, Black Knight, Mermaid, Centaur Archer, Witch and Fire Succubus-------------
Spells:
Comet Shoot, Healing Wave, Hercule's Strength, Invincibility, Lightning Bolt and Freeze Trap------------ All Cards at Level 5
37 Godlike Combo and no credit. Sad days.
For those of you wondering how to get a godlike String
Hints: Teleport adds to the combo (Skill) chain, even if it didn't, you can use Saw as a finisher.
My standard combo so far
Charge, AttackJump (into middle of a crowd), Stunattack, SlamBomb, Teleport out. Recycle AttackJump, Slambomb and Teleport until the level is done. That's really all there is to it considering you can queue your moves in advance.
Game is absolute garbage. I get completely tired of Mausland games requiring far too much CPU resources for a FLASH game.
Also. The Continue has completely failed every single time.
I can only wish there was a 0/5 option
This game has a really major flaw with the spawn. I had more than one situation where nothing spawned an entire level. Which can cause a fundamental gap in upgrading patterns, especially if you get horribly unlucky and get 2 waves (like 5-6) being your money runs and then immediately die on wave 7 due to a massive backlogged swarm.