I'm glad I'm getting people like you to play the game. I definitely didn't intend this to be a realistic fishing game, but more of a fantasy arpg experience. If I decide this is the prototype I eventually go with, you will absolutely see those features!
Bug report: Monstler levels 2 and 3 trigger the multiplier just fine, but I haven't seen it go off for 4 or 5, even when I definitely drew 2 of them. I'm on 4 cards drawn if that matters.
otherwise fine game, a couple more upgrades like faster autodraw would be cool!
Don't bother with this game. The devs have gone down the greed slide. You will never get anywhere in this game without spending an infinite amount of money.
Bug report: I don't know how I did it, but I somehow accidentally made the upgrade button for carrots gradually smaller until it disappeared, now I can't upgrade them anymore. Refreshing resets it, but maybe you should check that code regardless.
PromisedCake, thank you so much for commenting this bug for us! We tracked where it was coming from and will be releasing a fix for it with our next patch.
maybe a preview of what you're gonna get when upgrading wagons? upgraded my passenger car twice because I expected the money per passenger would go up. and yeah, I'm having save issues too, on chrome
can you do different colored balloons/bubbles relative to how valuable they are? I noticed they can vary quite wildly, and it'd be cool to be able to spot the more important ones.
That'd be strange.. They're already different color, and making them change color according to their value... Not really sure we can make it look good. There are % contribution below the tubes and we think that's quite enough to see what's valuable and what's not.
map reset: i wanted to take a break, so I exit to main menu through the tab screen. then I hit 'continue, to see if it saved where I left off'. i checked the map, and the damn thing is reset.
discovered a slight "bug". when you place a ship that deals damage to a random ship (like the CA bomber) and it kills/gets killed by a spark, you can't place another ship in that square anymore. still awesome game, I'm coming back to this game day after day and I'm currently in the process of getting all achievements. 5/5 for sure, please make more or a sequel or something.
technowall is overpowered :/ 0/40 is just too huge, if the opponent places it in front of a low damage ship and all you can do is fire the odd missile or artillery at it which takes 10 turns to destroy, it's a real gamebreaker. the only games I've lost was due to this thing, it's ability is just too strong. making it 0/20 or lower would be more balanced.
wow, this game made me read a lot of short stories that I love already and would have otherwise missed. this is reading made fun. :) the red words are a little too annoying sometimes, but I give this 5/5 for educational value anyways.
what does the INT stat actually do? maybe let it increase the effect of magic or MP gain, also some hotkeys for casting would be nice. but I'm already happy with the new updates of permanent magic and MP gain :)
bugged on osx? can't complete the first level, button does nothing. when I die, the door disappears but you can't get through. when I THEN push the button, the door appears, but doesn't disappear when I push the button once more. please fix :/
I'm glad I'm getting people like you to play the game. I definitely didn't intend this to be a realistic fishing game, but more of a fantasy arpg experience. If I decide this is the prototype I eventually go with, you will absolutely see those features!