Play area is too small. I HATE this game engine. No instructions. No idle, You can go to negative money. Buying gems doesn't appear to give you anything.
I'm stuck in the overland area, the one with lots of large bugs. Not sure if there is a way to get back underground. Any time I double click, it just reloads the overland map.
The pop up window is annoying, the math makes me go negative. Looks like you're incrementing the cost before you subtract it. and only 2 upgrades? LOTS needs to happen to make this worth playing
A proper pause would be nice. Description of each of the upgrades, maybe something pointing to the tactical points so you don't have to stumble across it. Needs more descriptions.
Some things I've found out that may help people. You can only make as many items as are on the current order. Making a coffee, or whatever, costs you money, selling the complete order is how you make your money back. Also, once you sell your order, you have to reopen the order page to see the next one, something I find very frustrating. As is the really slow speed of opening and closing the different popups. As to it being an idle, once you purchase a worker, they will make coffee for you, but you still have to sell it yourself. So you can't let the game idle for longer than it takes to fill a single order. Lastly, you make $0.25 per coffee, so to earn the first worker, that's 100 coffees. To earn the next whatever, that's 200 more coffees. At this point it's not really a clicker, it's not really an idle, and WAY too slow to be a proper management game.
Now it's looking like the Yeti sets everyone on fire, setting the mage to defensive heals, but they all just attack the people around them. If this is intentional then there needs to be more so we have some idea what we're doing. Please.
My mage lit several of us on fire, then we died... Something in the way of a description of each type would be AWESOME. I'll give it a few more goes, but that's it
This is super glitchy, press the arrow, it stutters, then you're way across the screen. Incredibly difficult to play. It didn't get any easier for me when I changed the quality either.
all of the times were free in the chest, but I didn't see any stats on any of them. Also, would be nice to take multiples at a time, for things like arrows. last comment is the game is way too big, had to zoom to 75% to get it to fit
Hey thanks for the comment Olug. The crafting recipes still need to be added to the game, when that's done we'll remove the temporary shop chest. The intention of this was so that players can get stuck in straight away.
For buying X amount of arrows we've already got it on the list but still need to implement it!
As for the game size, I could try reducing the size to something like 800x600. I'll experiment with some resolutions and see what works best (:
the progress bar and percent goes way above 100% and off the right side of the screen. randomly get money even with the program isn't complete, not sure what that's about. The $20,000 Development crew costs $15,000. Also, the game is too large so I had to zoom out. Needs work.
The mute works, and then the level ends and the music plays again, even though it says mute, then when you click it again, the music turns back off, with the symbol showing it should be on.
Massive add is rather annoying, there isn't any tycoon-ing, more of click this 10 times, then click the next. the only train bit is the small picture to the left that you can't even expand to see the train.
Thanks for opinion.. THis is currently very early alpha of alpha.. this was built at 30minutes as AngularJS learning. I have plan to add some other options later, like vagons, upgrades of trains and better calculating of prices, graphics etc. etc.
Curious about a few things. First is, with the exception of the blacksmith, what benefit is there to telling people not to work? The blacksmith uses resources you need for buildings, but everyone else just gains resources. Also, it feels like the monsters aren't balanced. You have to do a lot more damage for a single extra gold. And while you might have meant slim, were you gong for slime? Just curious.
Hey thanks for the comment Olug. The crafting recipes still need to be added to the game, when that's done we'll remove the temporary shop chest. The intention of this was so that players can get stuck in straight away. For buying X amount of arrows we've already got it on the list but still need to implement it! As for the game size, I could try reducing the size to something like 800x600. I'll experiment with some resolutions and see what works best (: