Using Unity for this game is am unnecessary drain on resources. Something as simple as a few buttons could be made in another language that isn't designed for 3D graphics. No idea what you're planning on doing, or if this is it, but it would be worth spending some time researching other options and picking something more suitable.
Ran into a tree, got shoved behind everything, now I'm stuck in a corner and can't get out. This was right after the very first direction on how to move.
Not too thrilled with the collision detection. looks like i'm hitting things I should be clear of. also in the marathon, I'll have at least 25% of my stamina, and start running again but it all drains before I get any noticeable speed and then I'm drained. And it'd be nice if there was more of a switch from day to day. If you don't notice the slight flicker, then you could accidentally advance a day without racing. Also, the ultimate race is enabled, but says I can't race it yet, very misleading
Militia are particularly weak, especially early on. Your army calculation isn't your total number of members but your overall strength, so it takes more than 1 militia to raise your army strength by 1. Ill look at making this more visible, but your militia per second should be accurate.
Having an unpack all would be nice. I combined several items and only came up with something worse, not sure how that's beneficial. Combat is only semi automated, so the IDLE tag is incorrect
After the introduction to skills, the interface is dimmed and nothing is clickable. Cannot continue playing. Also needs another run through on spelling and grammar. Also, some descriptions of what various upgrades will do as well as skills would be nice.
Needs more instruction. Figured it out with a bit of fiddling, but that's always a pain to have to do when the creator can just add in a quick blurb. Graphics are pretty basic but look fine. Would be nice to have more though.
In order to get this to actually do anything, here are the steps I took. First I built a hut, then bumped game speed to 3x. Next I clicked the little circle to the upper right of the hut until it's status says forward. next click the hut, this brings up a menu which you can use to send monsters down the path. Keep doing this until the level ends. actual instructions would be really helpful, I like the concept, but it's a long way from 5 stars
I agree, I like the look. What you have works, which is great, not everyone can say that about their games ;) But it does feel like it needs more. A fight again before heading to town would be helpful as well. I'm killing things with a hit or two, so it feels like it takes more time go from town to the fight than it does for the fight.
everything was running fine on my initial attempt to play. upon coming back, the game loads the progress bar, then stops on the splash screen and I can't get it to let me in. I was enjoying it up to that point. playing in chrome if that helps.
the game is too large, had to zoom to 50% to fit it on my screen. the images for the achievements are all missing and they don't go away on their own. everything in the 3rd column has the (0/s) after it, even the spacer lines. and the upgrades feel too expensive. long way from defeating the first wall, and I'm giving up.
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