It feels like I'm on ice, takes a second to go, then keeps going and slides. Also crashed my flash player, so that makes it extra hard to play a level.
It feels like winning and losing has more to do with random luck of getting caught on a box than anything else. If you can't save nitro and use it when you want, you pretty much just hold the go and hope for the best. Descent start, but could use some upgrades.
found a bug: when you advance the file to the right, from notepad file to the cmd prom, the reward increases by 10, when you scroll back to the notepad file, it does not decrease. if you do this enough times, the first guy gives you as much reward as you'd like.
I agree, upgrade by training is great, was a little confusing at first since I'm not used to seeing it automatically upgrade. That being said, the only thing I didn't like was that it's too short. Beat the game rather quickly and I was left wanting more.
I gone to create the next part :)
In the next part will be more.
I think to create 3 sections:
- Bio (insects, animals, plants, etc.)
- Necro (skeletons, ghosts, necromancers, etc.)
- Robots
Maybe there will be more about ...
The screen is larger than my resolution, so I have to zoom out in order to see everything. Also, some of the popup displays are off the edges of the screen so I can't read what they do. Top that off with the fact the game is very laggy I have a difficult time playing. I do like the graphics, I like the game play that I as able to experience, so hopefully an update will make things a little easier for me and I'll get to play more.
Erorm more stnts to eat te target sore in tis level try again... That is the message I get when I lose, no idea what that means. I wasn't able to catch the last car in levels 1 and 2, so I wasn't able to score high enough to 'beat' the level since all cars need to be destroyed to win. I was able to select a higher level even though they were locked. Money has no meaning, so not sure why it's in there. Graphics look good, handling is fine, just needs some updates on game mechanics.
I like the new tabbing better than the REALLY tall display, it does look a little squished at the top. This is also running properly in Chrome, which is also nice. Two things I noticed are I have clicker level 3 achievement, but not level 1 or 2. Also the ' vs , for numbers, little odd, but whatever. All in all I'm finding this to be a pretty good start to an idle game. Looking forward to future updates.
It doesn't appear to register any interaction other than clicking to advance mining. Running very slowly for me and it looks like some of the pieces of the interface are overlapping others. Using Chrome, I'll try another browser.
Strange...if you have time try firefox and then send me a pm if it still doesn't work!
Anyway I'll update the game in the next days! Many things will change! Even performance will increase!
could use a bit more description as to what each does. not overly difficult to figure it out, but when I clicked the ? I was expecting a bit more information. I like the graphics, I like the skill options. I agree that it could use more idle speed if it's going to be an idle. and maybe as a future upgrade bolt types? You have lightning, so you could add maybe fire, ice, wind, plague, earthquakes, etc. Just to give it a little something more. Very enjoyable.
you can upgrade the skills and some of them add more idle upgrades like the souls per second, soul rate increased, and XP increase. I'll try to see what more can be done. Thank you!
In the left portion of the window, there is no description of what anything is, or what it does and it doesn't look to update itself when you purchase a minion. The word Save has an 'e' at the end of it. There are some rounding issues with the monster HP, every now and again it'll jump to have a ton of decimals, and seeing as how the smallest increment of damage is .1 there should never be more than 1 decimal. It'd be nice to have a new graphic for each monster type you battle. And it'd also be nice if this didn't look like a copy of several other games that were released WAY too early and clutter up the place.
I will add tooltip description for minions. And the counter work in progress, working on achievments, counter, price increasing, upgrades etc..
"The word Save has an 'e' at the end of it. " what you think?
Yes, I hate flash's decimals, I will figure out how to fix it as soon as possible. :D
I'm still learning AC3, so when I'm find out how to change picture of enemies, I will change it, and paint something fast for different mobs, elites, bosses.
Copy of several games? For example? I'm played only Cookie Clicker, and Clicker Heroes, and I'm loved these clicker games, thats why I'm made this.
I agree with most of the suggestions here, sort->equip, filters, auto-smelt, etc. But the thing I'm most bugged about is the fact if you idle, you get a growing punishment. This is tagged as an idle game, with a character selected in the beginning that is designed for idling, why punish someone for playing the game the way it suggests?
I tried to balance it around idling. It was necessary to reduce some rewards when idling so that playing actually did something. If you idle for a long time you will still gain a lot of power, since exp and gold are gained at the regular rate, but not so much that you can skip past everything. That's also why you get a lot of useless equipment and recruits: otherwise you could just idle for a relatively short time and be sure to get lots of rare loot. The alternative (if your inventory didn't get clogged with junk) would be making rare stuff several times rarer, which seemed like a worse idea.
i didn't see an ad when i played it, what does it look like?