stop releasing games for mobiles that are not designed as such. tiny buttons will not work for touch screens. too many "mobile" submissions are just straight pc ports.
Without being able to focus on the window, turning is near impossible as the mouse goes outside, you stop turning. The window is far too big for the size of most monitors. So far it is just a map with a poor inventory screen for a UI. To all people trying to develop game with unity - Don't upload something until there is something to play. Stop releasing crappy "exploration" demos.
Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.
Lazy bums wont leave by them selves. First run - over 10k kicked out nearly 50, second kicked out none (turned away loads, silly people cant you see there's no room!) and got 1900. to be fair, nearly 2 grand for a nights work its damned good pay.