Yeah, I agree with the the "making endless harder", but the rate of HP increase is way too high. It's ok untill about lvl 20, when it get difficult, which is ok. The about lvl 30, thats when the engineers are just way too powerfull. As I can get a better game out of the hard levels (which are 40 waves) there is no reason to bother with endless. Maybe if there was some insentive to play endless (like a .2% discount on all items with every wave completed on endless, for example giving a 6% discount on all waves after completing wave 30, wave 100 would get 20%).
Well, I've complete the game. Took over the devil once I realised that "remove object" gives you cash. With max greed, they are allways worth getting rid of.
Gambling bad. Crappy ringtones good.
I know what you're trying to do, but it just misses the mark by being too repetitive.
Get rid of most of the flashing green "click here" sections, great for finding click points for doorways, but for "hidden" information it just makes it much less enjoyable. Quick time events are ok, but anoying if its the only challenge in the whole game. Maybe have more thinking puzzles, add a variety of challenges.
If the game is enjoyable people may take in the information, but if the game is not good, people only see the crappy "preachy" game.
Needs more skills to spend on points, also, increase power of other towers so they're actually usefull, at the moment I just build cannon towers and energy storage bays to aford more cannon towers at later waves. Also, make it clearer as to how to earn skill points, either its bugging out on me or skill points are random (some levels I didn't get any on first win).
Please patch the game up for to the comments provided by the others (fire then reload not charge and fire, different targeting modes, speed up button etc). This could be very good good and we haven't had a good TD for a while and this one has potential.
Hmm, does need more time to react (see zombies from further away), compentsate w/ more zombies. Maybe you could "buy" a better torch at the end of levels to improve your sight range (or impliment batteries so low levels = low sight range, with the first level (historically being the easiest level having full battery power which depletes every round, (Buy new batteries or upgrade torch..hmm is a few rounds of darkness worth the upgrade).
It is a good game. It's just agrivating when you only *just* miss the platform. Its just unfortunate that after the 64th pixel it is really easy. There should be more puzzle sections once you have permanant flying.
Easy way to complete last level - build up defence to max (slicers, defencin etc) and then scout around to stock up resources. Don't produce any toxin yet. When your defences are up and you have at least 2500 ATP, 50 NA, 1250 AA, 50 FA, just bomb toxin production (keep clicking on the produce toxin button). Your defences should keep up long enough for all the toxin to escape your cell. This should mean you don't have to worry too much about the huge *huge* waves of viruses that follow once you start toxin production.
Woo! Prestige Mode. Great. A different background. Would have been nice for Prestige Mode to unlock something to entice the player to play that little bit more (Unlock the "fingers" weapon to play all the missions with for example)
Got brillient on all levels now except 14. Ninja boss stays invisible too long to get damaged by anything other than meteor spell (and the one or two lucky hits right at the bigining. Even 5 maxed out meteor spells dont seem to kill him.