Well. Points to the designer for very dilligently fixing so many issues. The game went back up to a 5. Though I would suggest some sort of big reward for beating the king. And possibly differentiate the arena fighters a little more. Starts off slow and then gradually builds up.
Serious bug in that speed = failure. After a point it makes the game un-playable. I have a near maxed out character and he is getting killed repeatedly before level 25 due to the speed problems.
Another noted problem is that the investment levels are far too swingy. Level 9 investment and just got... 9 sapphire... oh joy. Make the investing actually pay off with better reward numbers rather than actually lowering them.
An idle game that is 90% grinding...
An idle game that cant be left idle because it stops if you change windows or your screensaver pops up.
Exponentially harder with no compensating reward. And this is the real kill point. The 1000x stronger enemy is worth the same as when it was first encountered.
Good game. Controls take a little getting used to. But are not too horrible really. Seen lots worse. Tip for the final stage: try and get your teammates under the platform and then blast away straight up THROUGH the platform. If the teammates dont wander out from under the platform they should survive.
This is inferior to the first unfortunately. The various problems the developers cant be bothered with to fix make the game a study in frustration rather than fun. And claiming that leaving a bug in retains game balance is a lie.
So you think I'm lying that if the damage bonus bug is fixed, the crypt charge whirl bug is fixed, the crypt re-aim bug is fixed and the high ground lower xp is fixed, then the game won't become dramatically easier? The fact that we re not bothered is not true either, we are working on the update right now. When the bugs are fixed we will have to re-test the game balance because most probably it will be ruined. And testing the game balance means finishing the game from the first level to the last several times :))) We put a lot of efforts in this game and it's really sad to read comments like this.
Interesting game. Was the king a villain? No. But he was self serving and thoughtless to varying degrees. In the end had he treated each of the events better then they wouldnt be demolishing his towers.
Nice game. Needed a little more though. More variety in missions and enemies and perhaps a little more weapons. Though what is in the game as is is fine.
So you think I'm lying that if the damage bonus bug is fixed, the crypt charge whirl bug is fixed, the crypt re-aim bug is fixed and the high ground lower xp is fixed, then the game won't become dramatically easier? The fact that we re not bothered is not true either, we are working on the update right now. When the bugs are fixed we will have to re-test the game balance because most probably it will be ruined. And testing the game balance means finishing the game from the first level to the last several times :))) We put a lot of efforts in this game and it's really sad to read comments like this.