Interesting game once you figure out the quirks of building. Needs more building upgrades than just the bunker and medical. Such as upgrading the crew weapons or mining tools, better generators and extractors. With a little work this game could be better. Font is tiny. ook!
Interesting game but some obvious problems.
1: Foundry. Once actifated you start loosing 7 iron per turn. Either reduce the iron cost to 3, or add more ways to generate iron.
2: event popups should NOT stop the progress in an idle game.
3: Some way to increase resource sales and decrease resource purchase costs. 800 silver to buy 200 gold when it takes forever to get that silver.
4: Explain things! Mushrooms? Where? Research? What? etc.
Great game otherwise. Fix some of the issues and it will do well.
Cute game with a very fun story... Why though does the zombie girl take the gun if she... er... "hugs" her boyfriend? Half expected her to start blazing away. Zombie Croft?
Interesting game, Heres my build for the end boss.
9 speed guns across the front row. 9 big missiles arrayed along the sides and center of the ship. This is so missiles all dont target one enemy and are wasted so much. Then 5 damage boosters, 6 regen, 4 double grabbers, 2 big engines, and the rest with the heavy shields.
Neet little game. Fairly straightforward if you know how these scavenger hunt games work. One of the coins is a little hard to spot as its hidden in an exhibit. Otherwise not bad.
For those of you having a problem with the energy and HP regen, it is a factor of your level. The higher your level the faster you get energy back. Premium account halves the recovery time.
So far you get better gear free than from the pay versions aside from an extra companion and even that is not vital. Just takes a few more hits for you.
May I ask why? Didn't like the intro vid?