after a while i stopped trying to combine items, because no combination did anything, and it's quite hard to to select an item with another selected, so i thought it wasn't a feature. it ends up being necessary though, so i didn't get passed 90% off my stamina without walkthrough. nevertheless, nice little game, funny escape the room inversion.
before i start playing this game and know if i like it or not, i really like the close up zombie girl in the start menu. i switched from another tab to this one, and she startled me! strangely effective.
High Lord is too powerful though. it can be op, but its only existing counter is the Immortal, and its a weak counter, while the Immortal is countered very strongly by Monks or Novices. you can't stop High Lords with Monks or Novices. also Iron Knights and Mages are too weak.
what the fock is with the steering? when i'm on a wall sometimes my directions get reversed, and sometimes they don't! please change to relative controls god damn please, this shit don't make sense! walking leftwards should be leftwards! for the character!
it's a very simple and not very thrilling game, but it's quite well designed. you can clearly tell by the strange but functional (im)balance of the units, the non-retarded AI (late game anyway), and the way the resource system plays in to how you use your units as you progress, that the designer understands strategy very well.
early game: build mostly Samurai. counter enemy Samurai with Swordman or Heavy Swordman, or Zombie. counter Zombie with either Swordman type. counter either Swordman with a Monk and/or Newbies/Veterans/Novices. counter those with Ninjas (or Samurai), counter Ninjas with Samurai (or Zombie). Mid-game (3000/3500+ income) same but use more Monks, and no Newbies or Vets, and you can counter Samurai with Vampires or Cavalry, and spam hordes of Novices at the right time. counter Novice hordes with High Lords, Cavalry or Mages. Late Game (like 6500+ income) use mostly High Lords, counter them with Immortals and Vampires, counter those with Monks, counter Monks with Ninjas or melee-ers+Mages, counter Ninjas with anything, and counter Mages with Iron Knights, Cavalry or High Lords.
i make one mistake in Memory, the last sequence, at second circle. i get 79% just for one mistake, even though it was going to be my highest score ever. http://tinypic.com/view.php?pic=fopxy&s=5
over the years i've tried this game three times. all three times i died moving to verdammter platz. the difficulty difference is so huge, i always underestimate them.
for a game that relies this much on physics, it has terrible, terrible physics. the object is to not have the misfortune to have your enemies weapon stuck in your helicopter, while having the fortune to have yours stuck in theirs.
lol. i need to pay to continue playing... bullshit, Kongregate is for free games, and this isn't free. i used up my energy, and i can only get new by paying. how was i supposed to know i needed to save up energy because i needed it later to get ahead in the game? interesting game-concept, but this is ridiculous. such a stupid design flaw.
"Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more."
press space.