The 3D aspect of this game makes it hard to see where the disk is going. Also, because the paddle moves in a circle, when it's toward the top of the circle the left arrow moves the paddle right. Change it to mouse controls, where the paddle follows the mouse, and it could be a fun game.
Terrible. Nothing original. To see original on this game, see CorpseCraft, which used this game as a resource gathering system for an RTS. You're just recycling 10-year-old games.
Meh, it's 2 games. In one you click at the right time to launch a penguin, which is OK but repetitive, especially because you do it 5-7x in a row. In the other, you click to drop the penguin, then watch it bounce forever, which also gets boring quickly. Plus there's the ad to click past each level. 2/5
Would be better if I didn't have to click past the ad for your site in the middle of every level. Try to make a good game, tell us once where to get more, and don't annoy people by spamming the game with ads.
Really liked little wheel. This doesn't capture the magic of that one. The "next level" disrupts the art, and the puzzles take enough clicks that they seem to think they are hard, when really they're just repetitive. 3/5
Nice visuals, mediocre game. Add autofire as a baseline of a shooter game. But really, needs something original to compete with Frantic, Pixelvader, and other games like that. Some interesting upgrades, enemies, etc. Still, nice for a first game.
Seriously? $15 for this. I can see paying for a really polished game with great controls, nice graphics, etc. Something innovative and fun. I bought Creeper World for $10 based on the demo here and like it, and I bought Braid for $10 recently too. Nothing wrong with paying for games. But come on Kong, put some quality control on it. Games that ask for money should be really polished, like Sonny 2 or Music Catch 2 if it were longer. This game is twitchy, has dull graphics, and in general isn't as good as any of the top free games on here. Between this and Dream World, Kong seems less concerned with high-quality games than with schemes to make kreds.
Agree with JMaster. Upgrades aren't balanced. The bottom row of upgrades is fairly worthless, the guiding upgrade to missiles is worthless, and the final laser upgrade is extremely powerful. Love the idea of a relaxing shooter where you just blow stuff up, but the poor upgrades really hurt replayability.
Fun game, but too many spots where you are forced to lose (attacked while on a rope, attacked while rolling after you had to throw sword to pass a gap, etc). Also, needs something to grow the complexity, like new enemies or something as you get farther.
Fun at first, but repetitive. Too much mousing, not enough thinking. Needs some shortcut to do obvious stacking (like click on a few columns that all add up to a big stack and it just stacks them for you). The game puts you in the dull part of "stack boxes" instead of the interesting strategy of planning the stacks.
Fun game. After avoiding everything the whole game, loved dropping the hook on the dude. As others have said, collision detection seems a bit off. Maybe it's that the bat keeps changing size. Would a different flying animation where the bat stays the same size be easier to box?
It's a clone of Pixelvader, which was inspired by Frantic but added the shockwave. This has more polished looking graphics, but I prefer the extremely simple graphics of Pixelvader for a shooter like this. Also, all the stuff the enemies drop clogs up the screen and makes it so you can't see shots. There is a mute button, but only on the front screen, and the only way to get there is to start a level, pause, hit escape, then mute. So would be a 4/5, but with being a clone and all, 2/5.