There really needs to be less random negative events, or more positive ones to offset it...
On Harder, I lost so many games due to a chain of random, unavoidable events. Really frustrating.
The customizable guns were great. It'd be nice if you had similar options for the body and treads of the tank to give more options for upgrades.
You could use this to lessen the huge costs of the guns, especially the really strong guns.
The ending was a bit of a letdown, but the story was interesting enough I felt obligated to continue playing. Very nice to see that in a webgame.
It would be nice if the game was a little more difficult and if you could aim up and down a little... more like super metroid, less like mouse-aiming.
In the words of the Heavy, "CRY SOME MOAAARR!"
It may be a stab at joke, but even then, it's not a funny joke. Most of the 'comments' listed are poorly worded, but a lot of them may have some merit. Lots of TD games just are another TD game without any real innovative features. A lot of games are just another clone. Some games lag horrifically because they're poorly coded. The internet isn't a place of sunshine and flowers; You may be proud of your game, but if it's a rehash of an old concept with a poor execution, you deserve all the negative crap you get.
tl;dr
If you're a serious developer, you make interesting games that people want to play and brace yourself for the fact that not everyone will like it. Oh, and your tears only make my...
@ smookyolo
If you read my comment, I said that only members can buy level 2 and 3 weapons. I suppose this is not entirely true; if you spend 200 days completing the trailblazing decathlon quest, you would earn enough brass to buy the cheapest level 2 weapon. A mere 325 days after that, you'd be able to purchase the cheapest level 3 weapon.
Get real. These weapons are effectively unavailable to anyone but paying players.