In that bit with the moving platforms it would be nice if dregg jumped the distance to the next platform so you could actually see if you were too fast or slow - the way it is now it's near impossible to tell especially as the hit box seems to be just a little bit above dregg...
It appears that there is a glitch where if two different abilities poison an opponent at the same time (playing Lilyth and vulnom on the same turn) Only one applies - but if two of the same poison (two vulnom or two lilyth on the same turn) both do apply - I'm not sure which is the proper case - but it feels like either it should always both proc - or never both proc...
It seems odd that the 'easy' torments are often harder than the 'medium' tornements... granted most of the time I manage to pull out a win... but in comparison to the lanslides I usually get in medium (which really isn't worth it outside of grabbing first torney of day as they are faster and easier...) it just feels... odd
how does the raid store work? I know it summons monsters or material to do so - but I don't know how to take that material and actually make a monster with it or if it's just set in my deck as the monster or what have you
Hey pacattack, we are aware of the lack of tutorials in that part of the game and we are already working on it for a future release. In the meantime I'm happy to tell you that with the items that you can purchase in the Raids Shop, you can SUMMON cards, i.e. creating a card from scratch with elements from the Raids Shop. If you have already purchased some, you can go to the Deck Builder, click on "SUMMON" and scroll down until you find some of the cards that, when clicking on them, show the option "Summon". I know it's tricky right now, but will be easier to find in a future, anyways, thanks for playing and specially for your comments!
hey dev - it turns out that there's a glitch where if you complete a quest and then lag out you don't get the reward...
I don't have the legendary fire stone I should have due to this glitch as well :(
... it's always fun when you get rid of a redicous creature only to have it appear the very next turn... maybe a 1 turn prevention of it getting drawn so that you aren't bashing your head against the supposed 25% chance they draw it... and then draw it again... and again... and again...
Hi pacattack25, that's actually not a bad idea, and I recall someone suggesting it in the past, I believe it's got to be somewhere in our to-do log written down but with a very low priority. Anyways, thanks for your comments, we hope to be able to get that feature at the top of the list anytime soon!
Regards
Ok I get what you said that the revenge waves... BUT THEY COME WITH A HUGE LAG SPIKE. And I can't select all my units at once to put them into the middle of the map so they aren't attacking the tower. By the time I'm able to do anything - including using spells - half my army and my hero are dead just from the shear spike of lag
Am using firefox on a mac
... the bottom section of lifts and spikes is immpossible- there is a buzzsaw that is moving perfectly in tangem with the lift that doesn't let you run over the lift, and the lift (for some reason) kills you when you stand under it u_u
I found a glitch! In the bombtopia level - subroom Diner's ready to the other (frustrating) subroom just above that, if you reset the level twice, you go to the end of "Diner's ready" except the spring is locked because creatures are in the room...
Also I'm fairly certain there's a monster you can't get in the room after dinners ready due to a block in the way you can only push the bomb to that area after all the monsters are dead...
Total weight of ship: 99.6+150 pay load =249.6 lbs
Boosts: 2 F1 Bell Nozzles (max level +3 on both) Max lift: 102, Power 4.2, total of 16 lbs.
Stages:
First stage: Shuttle reactor (max level) Weight 25, Power 4, Max lift 80
Second stage: Shuttle reactor (level 7) Weight 25, Power 3.44, Max lift 72
Third stage: Shuttle reactor (level 6) Weight 25, Power 3.3, Max lift 70
*runs first stage with boosts (not turned on)* Max speed after launch: 16
*fires off boosts* Max speed after boosts run out: 15
*second stage with boosts (not turned on)* Max speed: 11
*second stage without boosts* max speed after boosts run out: 11
*third stage with boosts (not turned on)* Max speed: 4
*third stage without boosts* Max speed: -2 I'm actually falling
As you can see there is something wrong here - I am WELL over the listed "Max lift" Yet in all cases removing 16 pounds by removing my boosters ends up making my max speed lessen... What is going on?
Hey pacattack25, thanks for your comments. We will take a look at the difficulty of the easy tourneys. Thanks for playing and for your suggestions