@Yarreau: I have a feeling that it is due to the quest... If you allow for storage on your hard drive/refresh the page that will fix it a good percentage of the time
one complaint about the perple knight - dizziness is it's weekness except it's dizzy for so short of a period of time (and difficult to dodge to boot) that you can only capitalize on it if you only capitalize half the time - then the fire makes it neigh impossible to hit it every time it's week...
Ok I'm getting POED about not being able to do didly squat about my situation until I draw the exact card I need... PLEASE Allow us to disable item slots we have no abilty to use... Getting the crappy ass cards that I have no use for and can not replace with yet only filling up my deck with useless cards is annoying
that moment when you FINALLY get something with penentrating to get through the two armors that an opponent started the game with only to have the character that got it die because he litterally couldn't draw penentrating to save his life u_u (also levels 1-3 don't give you a lot of pen to dea with the stuff with up to prevent 4 damage, nor do they often give you attacks that do more than 4 damage...)
@KnutH1 It's easy if you know how: Part 3
Slime: BULLET TIME! This is by far the easiest boss if you are firing bullets at max speed high quality... you will have so much lag that if your moving at max speed you can probably grab a cup of coffee and come back before needing to dodge the horizontal attack...
Use all this information and you should be able to get to 6 somewhat consistently
@KnutH1 It's easy if you know how: Part 2
Bigger Tank: Hope to hell this doesn't show up... If it does show up hope it's after Boss#4ish set your quality to high and lag the crap out of the game to give you bullet-time and a chance to get out un-scathed
Golem: Stay to the left of the screen when he's slamming his hand down, this will take a while but your going for staying alive not speed.
Chicken Walker: There are a lot of attacks - but they are slightly slower compared to most, use this to your advantage AND STEP ON ANY LIT PANEL!
Gold Tank: Hope to heck that he doesn't show up until 3 - use bullet time like Tank 2 to get out with an easy win. -Oh and don't worry about destroying one of the weak points too fast - they take almost 8/10ths to destroy one...
@KnutH1 It's easy if you know how: Part 1
Spider: Don't worry about the little guys... This boss doesn't summon enough of them to actually do anything and they don't track you either.
Tank with circle gun: Stay to one side of the tank and SLOWLY work your way to the other when it starts firing - stay in a lower corner when it barages bullets at you
Eye of Soloman: Focus on the gold minions as they track you - Bomb upgrade if it gets too hetic is nice
Cact-guy: Stay up top when he's firing, use bomb sparingly to clear path back to Cact-guy
Cathulu: Don't even bother aiming when he has his shield up... JUST RUN! When shild is down take the attack to him
One problem - pressing up when on the ground you immediately start flying as apposed to an actual jump... I feel like the first hit of up should be a jump
The more I think about it the more the watch-towers don't make a darn lick of sense, Think about it the enimes are already WELL aware of your presence, all the watch towers should be armed by the time you get to them...
also I have only one logical place the salt could fit in the recipie - why must I have the resipe that says it belongs there when there is only one place it could go any more...
suggestion: breath control upgrade - slow the amount that an ingredent moves left or right against your control by x% - seriously this needs to be an upgrade or the ingrediants movements not be SO drastic
Also while I'm asking questions and sorry for the double post but: if I'm wearing equipment that increases my MAG by a total of 12 - shouldn't that INCREASE THE SPEED AT WHICH I REGAIN MANA NOTICEABLY? - I mean come on I just about doubled my mag (as I don't use it that often) by changing my equipment - shouldn't I almost double the speed at which I regain mana too?
Question: Mag increases Magic power right? So why are the healing spells based of of: a straight number (20) a set number (50%+ whatever) and a number set on what your wearing (def) - NONE of that skill tree cares about your mag. skill what so ever... Please fix that somewhat so that a MAGE can have USE in those skills...
ok: if you manage to kill the boss before your melee characters attack the boss at least one your melee characters die for no reason... also If you pause the game after you kill foxbowser and his ghost starts chasing you but before the game gives you control you'll lose your lead character... PLEASE fix the glitches...
Happens before the acid damage.