Neat concept, but really needs a meta-upgrade system to keep me interested. Something that spans your runs so you can steadily progress. P.S. Dragon is impossible without a Divine Edge which seems like a mistake.
Haha. I design circuit cards for a living and this game is basically my job in a nutshell - How to get signals from point A to point B without crossing. Of course, in real life the problem is three dimensional.
Good graphics and fun, but not a great TD. The tower balance is poor. I found that the whole game is beatable with just spear and boomerang towers. Every time I tried to play with a variety of towers, it just made it harder. The flying-only towers are especially useless. 4/5
Wow, that hard badge really is hard. I just finished 34 under par (including 3 hole in ones) and got 56 collectables, but finished with a final score of only 144K... Dang! Great game (5/5), but I'm not going to try for the hard badge anymore :)
I liked the concept, but overall I thought that the timing was just a little too tight on the puzzles. Often times I knew what to do, but I just couldn't quite do it. By the time I beat it, I just felt glad to be done.
Not a bad game, but I wish the the ball collection aspect was removed completely. It's just not fun. If the developer feels that the player should be doing something during the rounds, then add more options like bombs. Additionally, I agree with other people that AI options would be great. 4/5
Cool game - 5/5. One suggestion though - fire lock. It would be nice if there was another button/key to toggle firing on and off because i'm lazy and holding down extra keys tires me out.
Neat concept, but feels awkward to play. OceanBreezeGames - I see your comment and understand what your saying, but I think it would be more fun if there was other ways to make the game more complicated without relying so much on luck.
I love this game - 5/5. I'd definitely like to see a sequel. One suggestion: Please make it so all unassigned survivors automatically go to defense. It seems each round I do the same thing - remove all defenders, assign tasks, put all leftovers back to defense. Just seems like a small, unnecessary step.
Fun game (5/5) but the hard achievement didn't register for me. I know some other people mentioned the "Rainbows and Buried Treasure Badge" not working so I figured I'd chime in on "Raze the Roof Badge" problems.
Well, I beat the game without really understanding what I was doing. I don't really understand how the notes impact which blocks are created. I just made a series of scales and it worked fine.
Next time I go to Taco Bell I'm going to order my taco with specific build instructions and see how that goes.
Lettuce on top of cheese!!! What is this crap? I specifically told you I want my cheese on top of the lettuce, you fool!
Interesting game, but tough learning curve. If you can survive the first 10 rounds, it gets better. Controls feel a little quirky. Otherwise, I like the style and the theme. 4/5
I really like this game but trying to get the achievement for Harder/Nightmare is driving me insane. I've attempted to do it dozens of times (I've lost track) and I can't seem to ever do it. Anybody have some good tricks?
Cool game, but one thing that would really help speed it up and make it more is if all idle people automatically helped defend the city. It seems kinda annoying to have to manually remove and add people to defense each day.
5/5
Seriously? My comment got hidden simply because I think this isn't a great genre? Let me elaborate - within this already questionable genre, this game is a poor example. Lots of illogical puzzles and its difficult to tell the difference between background and interactive objects.
Otherwise, decent graphics and ambiance. 2/5