I'm not really impressed with this genre of game. It doesn't seem to have anything to do with logic, but is just a test of my patience finding the right pixels to click on. 2/5
Great concept and it's definitely fun at first, but loses its charm once the combinations start to get silly. I would like i it better if there was a little more logic and a little less randomness. 3/5.
Just some suggestions for the next game :)
1) A general tab that allows you to set quotas for everything at once (all turrets, etc).
2) A "Get to work button" - The people quota for turrets gets set to zero. Hit the button again and it goes back to the previous quota.
3) More special equipment. Like a firecracker (whatever) that can cause noise to attract zombies further away than just gun shots.
4) More types of zombies - Fast zombies, strong zombies, etc.
I really like the idea of this game and it starts out really fun, but the resources management seems broken to me. I can't seem to get the resources where I want them even though I have plenty. I'll have 50+ free workers and for some reason, I can't get anyone to move some bullets over to turret out of ammo.
Hard mode isn't fun, it's just annoying. Also, I don't feel like this game has the same level of tactics as other card game. I liked it but I think it could be better: 3/5
What kind of dumb design feature is it that I have to setup each level for 10 minutes just to start really playing? This game is the ultimate example of a grindfest, time waster. I'm such a chump that I'm playing this crappy game just to get badges.
One little trick I found destroyed the last three levels no problem. Make a size 5 ship by using a single bubble in the outer ring and resize the bubble to be even smaller. This makes you very hard for the enemy to hit. Then buy all auto cannons and put them all in a tight cluster in the center. You can just focus on moving around while avoiding enemy fire and your auto cannons will destroy everything for you.
Wow, I'm usually not a big fan of the physic puzzler games, but this one is really fun. It's kinda simple (in a good way) and doesn't rely much on perfect reflex solutions which always frustrate me.
It's a good concept and I wanted to like it, but the gameplay just isn't any fun. There's a similar game called Bubble Tank that has a much better (and clear) upgrade system.
I gave it 3/5 for now, but with some tweaks I can easily see it being a 5/5.
Interesting concept, terrible controls. Unless sloppy controls are part of the concept. I can't tell sometimes with these "artsy" games. Maybe the crap controls are intentionally trying to make the experience fruutrating.