Games Achievements My Kong Sign In

Paulverizer11's Comments

Comment

XPZ madness

Play XPZ madness

Jun. 12, 2012

Rating: 2

A pretty good mod, but please fix the sound.

Resident Evil Madness

Play Resident Evil Madness

Jun. 11, 2012

Rating: 0

What on Earth? It doesn't seem like you added ANYTHING to this. Aside from change a couple of colors, but come on, a kid in elementary school could've done that. In fact, you actually took things AWAY from this. And as far as I can tell, this has absolutely nothing to do with Resident Evil.

Madness UNMC mod

Play Madness UNMC mod

Jun. 11, 2012

Rating: 16

It all LOOKS very impressive. This is certainly one of the better Madness Interactive mods. Unfortunately, it isn't functionally impressive. By which I mean, for example, I loved the look of holding the pistol in one hand and the knife in the other. However, the knife was not functional. I know that takes more programming, but you should consider going the extra mile for this kind of thing, since it's going on a website for the world to see. Make it so you can actually stab bad guys with the knife, instead of it just being there for show. This mod has a lot of potential, and I look forward to seeing if you update it.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 06, 2012

Rating: 10

Seriously? Why are there no female characters?

Home

Play Home

Jun. 06, 2012

Rating: 8

I'm afraid I don't have much to add. I loved this game. The story was sweet and enticing, kept me interested, wanting more. I beat each level with the almost single purpose of reading the story fragments that it unlocked. I really think you should make this into a book, or perhaps a full-length console game, or something of the sort. My only complaint about the game is that with all the green experience points flying around, sometimes it was difficult to tell what was experience and what was an enemy bullet during all the chaos. And the flashlight system could get a bit annoying, but I guess it added to the challenge. Oh, I do have one more: I think the game would benefit if there had been more different kinds of weapons for your ship, instead of just a few different abilities. Like primary cannons with higher firing rates, cannons that fired multiple projectiles, et cetera. At any rate, I look forward to more from you in the future.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 04, 2012

Rating: 0

I agree that prices are a bit steep, particularly in the slave market. There is no way I can save up that much money and maintain reasonable equipment. In fact, it's all I can do just to get one new piece of equipment per battle, since I hardly ever get any loot, and the loot I do get sucks.

Rig Wrecker

Play Rig Wrecker

Jun. 04, 2012

Rating: 0

I think my only complaint is that the camera goes back to focus on the cannon sometimes long before the action on the right side is done. I just wished the camera would go back ONLY when I clicked to tell it to do so.

Let The Bullet Fly

Play Let The Bullet Fly

May. 30, 2012

Rating: 0

Shameless rip-off of Ricochet Kills. v.v;

memrrtiks, suashem

Play memrrtiks, suashem

May. 29, 2012

Rating: 0

...Did anybody else try to read the description? o.O

Shoot Random Guys

Play Shoot Random Guys

May. 29, 2012

Rating: 0

Very creative, and funny, though dark. I approve. :3 A bit simple, but then again, it really didn't need much more than this to get the point across. Kudos to you.

Photon Zone

Play Photon Zone

May. 29, 2012

Rating: 0

This was pretty good. :) My only complaint was that the "Undo" button was a tad glitchy. Sometimes it would "Undo" the wrong ball. And some balls that were affected by another ball drop would still continue on as if the other ball had affected it, even after you hit "Undo." For example, I drop a blue ball on a brown platform, then drop the brown ball into the brown ring. The blue ball falls to the blue ring. If I hit "Undo" to take back the brown ball, the blue ball will still continue on to the blue ring, even though the brown platform moved back into place.

Trapped in Treasure Cave

Play Trapped in Treasure Cave

May. 23, 2012

Rating: 2

Once again, functional-fixedness ruins a possibly decent room escape game. You have a pickaxe. BREAK THROUGH THE ANCIENT, WOODEN, PROBABLY ROTTING DOOR.

Exploding Ball

Play Exploding Ball

May. 22, 2012

Rating: 0

How does this fall under "Point and Click"?

Monsters' Den Chronicles

Play Monsters' Den Chronicles

May. 22, 2012

Rating: 3

I agree with Galonski64. I would love this game if not for the fact that you can't make any party members female.

Chinese Room Escape

Play Chinese Room Escape

May. 22, 2012

Rating: 10

You seem to do this in all your games. Please make a rectangular area over each number in your code-locks so players don't have to pixel-hunt to click the right spot to change the number.

Utopian Mining

Play Utopian Mining

May. 19, 2012

Rating: -1

The concept is somewhat enjoyable, but it was just so tedious. Perhaps if there were a way to warp up to the shop to sell ores, or something.

Fracture Town

Play Fracture Town

May. 18, 2012

Rating: 3

Hrm, for a first attempt, it wasn't half bad. However, there were a couple of minor glitches. One I noticed is that after you take the sword from the mayor's house, if you return to the house, the sword will be back on the wall. The other glitch worth mentioning is that after you use the hammer, it stays in your hand, but off the screen. If you move the mouse all the way to the left side of the screen, the hammer becomes visible, floating on the right side of the screen.

Stunt Tracks

Play Stunt Tracks

May. 14, 2012

Rating: 2

Uh, the game doesn't seem to work. It brings up the track (after several moments of loading and browser freezing), but there's no sign of a bike or driver. There's just a blue sign saying to press the up arrow key, which I did, but got nothing but a tiny, sad engine sound when I pressed it.

Boom Town

Play Boom Town

May. 09, 2012

Rating: 2

Well, I must admit, this game is quite addictive. Even after I purchased every upgrade and had every achievement, I kept playing until every spot of land was blown up at least once. I love it. I really do. The town system was functional and flowing, though sometimes a tad annoying when people would set up tents or houses where you need to blow something up, and the gameplay itself was addictive and interesting. Very unique. The only problem I had with it was a lot of the time, the gold would fly off the map, making it unattainable, which was frustrating.

Imprism

Play Imprism

May. 06, 2012

Rating: 0

Truly unique, as well as challenging and entertaining. And the music was fun too. :3

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate