im really pissed off now. are you not able to fix the permanent rift bugs? Read a tutorial about network synchronisation and how to avoid memory leaks. Really, shame on you. months left without fixing this major bug. have to downgrade my rating!
repairtime is to long, really. i have about 2 hours playtime a day. one fault and the playing is over when the repair needs more than 3h. that sucks and is the most reason that people stop playing this game. Add some repairbay upgrades to make it faster and hold the game playable after a bad running raid.
hey NOOZE. your last message is 5 month old. It would be really sad if you left this game on v0.39. Its a nice game and worth to get a major 1.0. Just try to fix the memoryleak in infinity levels and build a unique bossfight to win the game perhaps somewhere on lev 300.
you have invested a lot of time in this game and should give it a worthy completion.
Guys, please click "+" if you agree!
Some Answers for FAQs:
Is the Pabulum Pit the last farm level?
--- At the version 0.1f: yes ---
Does Skillbook stack?
--- yes ---
How can i de-equip skills or equipment?
--- the items and skills have a very tiny "x" in the upper right corner. cliick it and it go to inventory ---
How can i get rid of superfluous things?
--- select it in the inventory and use the red "throw item away" button in the inventory bar ---
Its impossible to get a highscore. There is no enemy who live long enough vs my lev 125 full skilled Raiders ;D.
I still have fun. Keep up the good work :)
Someone wrote me that they are doing a new savegame where they make a specific build in order to try to beat the hitstreak highscore. He told me the build but I probably shouldn't spoil it for competitive fairness :D That's insanely cool from my perspective, because I didn't even consider that possibility when I implemented the highscore for testing. Seems to add a ton of replay value to the game for some players. I guess I'll get on it and add some more highscore statistics, but this time ones that are a bit harder to beat :D
Yeah, it's intentional (lore reasons), but in the current version there is a bug that made them drop it extremely often. That should be fixed in the next update, until then enjoy your immortality I guess :D
ahhh... and a request: if the inventory is full, additional items are listed behind the grid. they are not lost and jump to an empty place in the grid as soon as there is one. Thats ok for the moment, but can you build please a selfrasing, scrollable grid for that?
After a few hours of playing its time for a first conclusion. its a really nice game and has the potential for a really great one. keep on the good work than you can add a donate button that will be used by the players. some hints: i found two small bugs. 1. sometimes a raider will fight versus a death enemy for a while. 2. the cooldown time needs leading zeros for a good looking ;)
last but not least, there is a balancing issue. the reward for killing enemies is the same at every map (tryed it till goblin garden). that makes map 1 to the most effective farming map. thats not like it should be ;)
nice game, i gived 4 stars instantly. but one big nerve. whats the reason for the shop to disapear? it takes long enough to get enough gold for items. waiting for random appearing makes no sense.
The current merchant has some lore behind him that you will be able to figure out eventually (there are currently not enough items in the game to give full background on him, but you can already make guesses). There's a reason he goes away and comes back. That being said, when the base upgrading goes live I will probably put in a permanent shop or something and keep the merchant for special items only. Also I will shorten the interals between the merchants visits.
Hey there! It should all be working now. Give it another shot :)