village has 2.4k food, gaining +1.4 food per second, citizen dies of starvation. really nice game but some of these mechanics make absolutely no sense. Hopefully people stop dying of starvation when the village is overflowing with food in the next update.
I can no longer auto save, or save in general for that matter on chapter 3 and chapter 2, haven't tried chapter 1 yet. I could save/auto save perfectly fine a few days ago, now it is not functioning. I have a Mac OS High Sierra 10.13.6, can't work on either Fire Fox or Safari. I cleared cache/cookies and history for both, restarted computer and it still doesn't work. My web browsers and Adobe flash are all the latest versions. I hope Mezzanine Stairs gets this resolved before releasing chapter 4 because when they do, many people will want to play the earlier chapters for more XP points and zloteks. Please upvote if you are having the same issues, thanks.
why would Kong make this 10,000 kills as a badge of he day, considering many people have never played this before?I've seen so many badges of the day that takes 3 minutes to get. Guess I'm waiting until tomorrow
great game but a couple things: 1. I don't see a difference is easy mode vs hard mode, 2. I think movement and attacks should share action points. It seems unfair for me to move my ship 4 spaces, shoot, and board an opponents ship in 1 turn.
As shadowWeaver and a thousand other people have said, the 3 second wait for a shuffle significantly hurts the enjoyment of playing this game. It has nothing to do with skill, it's all bad luck and on certain levels its impossible not to reshuffle multiple times. Just pause the entire game, including timer, while it reshuffles. it's an easy coding fix and will boost popularity and repeat replayers
Like the other games, they would be great if the memory leak issues get fixed. i hope you can fix these issues for this game ASAP and I will gladly play it
amazing game, but charging 30 Kreds just for 5 crystals? 20 Kreds for a measly 1,000 coins? I think you'd make more money if you drastically dropped the price, or really sweetened the pot
I only have one complaint. When I click on multiple knights to attack, the first knight kills the enemy but all the other knights still waste their turn by attacking that same enemy. I wish once the enemy is killed all other attacks are redirected to the next enemy.
XD