while you can pick up more then 12 items, i could not find tabs or arrows to navigate through. if this is intentional, please give us more space to manage.. so many sets and stat combos which work out differently on each character. my best working combo so far is snow set with scepter running on gladiator! wasted several hours of my life, and i will gladly spend many more on this =) please iron out the issues or tell me how to tab through my inventory. besides my points and others already mentioned 5/5
something is wrong about how the support towers affect other towers in range. i can only tell about the range of the towers. it seems like a towers which are placed near range inc support towers dont get the buff, it only seems to apply to towers when placing/upgrading the support tower. maybe i am wrong though, but is this intentional? 4/5 ;)
Sorry, but I am not sure that I can find the issue you are pointing out, could you show screenshots/video? I did however find that if you sell a heptagon tower with the said upgrade, all tower that was affected by it, still are. Thanks for helping me find that. :)
* EDIT:
I think i solved both the bug I found and the one you explained! Please tell me if you experience any bug now in version 1.0.3
don't be too humble, this is no alpha, its a community release since you have the ideas and something working, you take the community in to make the next steps! keep it on, my eyes are on this as well I have bookedmarked this =)
The Arena guy and the Item Pickup Guy both are bugged. The Arena guy tends to disappear often, so does the item pickup guy. The workaround I have found to have the item guy with me all the time is that you have to return to the base everytime before you change farm/dungeon levels.
Hey! This is game is refreshing, addicting and unique! I have a question to the skills mechanic: If i equip the two-additional-arrows skill two times on a ranger, will the effect stack? Hence double the chance to trigger the effect? If not then unequipping a skill should be possible, or it should not be possible to equip two same skill books on one char. Keep it up!
i try to illustrate the developement for the imo optimal configuration of the board: http://imgur.com/ydZKxwK kinda starting from the bottom left the steps of building up the board are illustrated in each quater of the board. the top left is the final configuration which can process the maximum complexity possible i know possible. just keep upgrading the data pipe until you dont get any income anymore, then integrate. always start a new board with one processor block, then divide and use two, then divide again and use four, then 8 until the final layout is archived. at some point you will encounter overflow of silicon points and the ability to increase complexity will crash.. when that occurs you "won" ;) rate up if it helps =)
Cool thx for the fool proof button! Next thing I encountered is a overflow of the variable for silicon so it will turn negative. Maybe you can look into that, but keep in mind that for each integration silicon income exponentially rises ;)
i screwed up the tutorial and now i cant do anything.. a reset button would be nice. reloading blanks the field but my silicon is gone however. i will be looking forward playing around when i can fix my mistakes ;)
i really like this game, but i have the feeling as soon as the opponen starts to get bolt - regarding the campain - this is getting quickly unfair -> for me <-. since the ki shifts positions radomly i took several attempts now and i have a real struggle to fight through. besides this issue, i appreciate that this game does not feature energy, i like the ccg style so i will give this a 4/5 straight. some advice for beating this challenge would be nice though.
Good start! I second HRK123, but I also do not understand what capacity does for the cells besides heavily delaying money/exp gain for little value improvement. i like the look and the colors, giving you a solid 4/5 to begin with ;)
it was refreshing and fun while the energy lasted, i will probably not come back. not because this game is bad, but the energy system. i was hoping developers would finally realize that keeping the folks of playing by design is just bad strategy.
Thanks for that game! I read Suuljins tips and he got things straight! One thing I changed though: While he suggests to tweak every stage around Sell speed, I am working on focusing on the forge right now, which helps a lot - at least for now- to overcome the large scaling of the Mines. So what seems to work pretty good to have every stage after the forge work a tidbit faster, and the two stages before as well. So loss of resources is minimal while getting the maximum performance for the current budget.
okay, now in detail: i reached veteran, i retired, i started new. i am level 0, i have all my 100+ gear, and i have no idea which one is the veteran item. either its bugged or it doesnt distinct in color and naming. what is happening here? D:
i don't quite understand. i got my vet1, which is the veteran item? can you please clarify in the items description that the particular item is veteran item please? i am confused x.x
i let the game run last night, i saved and reloaded the tab. next thing happening: i press new, type in my name and i am wondering why i am starting from 0. so i exit, see the load game option and i load into the game i just started. thats not the way any game works. please remove the option to start a new game if there is an existing game saved, since you planned the save system without slots. instead of new normal call it continue normal, so starting over again would require to delete the ongoing game first. this way its much cleaner than it is now. grml
I really like it, i give you 3/5 though, because there are my thoughts, i may be wrong: meditation cost are based on effective power, after all factors are calculated in. since i suppose efficiency of energy to cost/life goes down on higher levels, you want to keep those factors as low as possible (no name guessing, damage up trainup lvl 1) .especially after above 100 energy is just pouring in so i can spam meditation. meditation cost should not take factors into account. also you want to max out shadow damage as soon as possible since you get 50% bonus damage which is not calculated into meditation cost. as long as you keep the initial damage as close to the effective damage as possible, you are good to go. if i am wrong about the mechanics, i am sorry please correct me, otherwise this needs balancing since most damage generating upgrade mechanics are better to be avoided to be most effective.
Sorry, but I am not sure that I can find the issue you are pointing out, could you show screenshots/video? I did however find that if you sell a heptagon tower with the said upgrade, all tower that was affected by it, still are. Thanks for helping me find that. :) * EDIT: I think i solved both the bug I found and the one you explained! Please tell me if you experience any bug now in version 1.0.3