A fun game, though I do have two complaints:
1) The tricks required to 100% the game were a bit janky, which led to frustration, particularly when they used mechanics the game hadn't taught the player well (if at all)
2) The name of the game is, as you probably know, the same as a classic flash game, which makes finding info on it difficult, and will likely reduce the amount of people who play it due to either thinking they've played it before or that you're attempting to bank off its success.
Those two complaints aside however, it is an enjoyable experience, and one where I wish certain mechanics had been explored more - in particular the death-abuse to maintain shape and the ability to change shape at will.
A very fun game, albeit one that is marred slightly by a few flaws. The biggest is the lack of non-critical dialogue. It's boring to see people say they don't know anything about things they really should. There's also the matter of walking being incredibly slow, which made things tedious at times.
Finally, whilst not necessarily a criticism per se, the zombie theme was just that - a theme. It was basically a coat of paint on what is otherwise a standard detective game. Look at something like Grim Fandango for example, which has a very similar premise but uses its setting to its advantage for interesting world-building and unique puzzles.
Now obviously I don't expect something of the quality of Grim Fandango in a flash game, and I DID enjoy this game, despite my numerous criticisms. But at the same time I do believe that such quality can be, and indeed has been, achieved. There is a lot of potential here, and I look forward to seeing what you produce in the future.
I really like constructive criticism like yours, especially when it could help me to improve. The slow walking and the lack of unimportant dialogue will be fixed in the next chapter, as you're not the first player to lament about those. And you're actually right on the zombie theme, I had thought the same after I wrote the story: "Wait, if I changed these guys to living humans nothing would change". But my focus for this game was on the deduction system and the general gameplay, so I decided to proceed anyway. I have great plans for the rest of the story, though, and they wouldn't be possible in any other setting. On that note, if you want to know more about Zombie Society, I made a series of interactive webcomics a few years ago, titled "death after death". That's a genuinely "weird" story, compared to this one :D Thank you again, I hope you'll like the next game even more!
I've seen a lot of people complaining about the ending - particularly a lack of a demon to fight. It makes me wonder if any of them even noticed that there's a premium version with additional story. Of course, I haven't played it myself yet, but considering the build up...
For those complaining that there is no way to save yourself, even by ingesting the crystal dissolving formula:
First off, what makes you think the formula is non-toxic? Heck, a valid recipe for it is blood, acid, and detergent. I don't know about you, but I wouldn't be willing to drink that, or even spray it on me.
Secondly, bear in mind that the crystal has infected him completely - we know for a fact some is in his lungs, and for him to be controlled presumably some is in his brain. Merely drinking or spraying the formula wouldn't be enough to save him.
My only real complaint with this game is that the teleports are indistinguishable, so a couple of times I had to take a guess as to which one was right. Other than that, a great game!
Welp. I made it. Apparently eternal paradise is 3 signs pointing to holes that aren't really holes. After all this game put me through, it does feel nice to not be killed every 5 seconds
@alexsant: you do know that you get more time for each one you get right don't you? In other words, you need to hit them fast, not just perfectly. I myself got a score of 490 on my second go.
Well, I''m one of those few people who read the book, and this game, as well as being a great short game, is pretty true to the society that Flatland is. That is, the less sides you had, the lower rank in society you were. Isosceles triangles ranked below equilateral, and scalene triangles below them. The only nitpick I have is that there wasn't a sole ruler if I remember correctly, just a group called 'The Circles'. Of course I could be wrong, it's been a while since I read it.
I really like constructive criticism like yours, especially when it could help me to improve. The slow walking and the lack of unimportant dialogue will be fixed in the next chapter, as you're not the first player to lament about those. And you're actually right on the zombie theme, I had thought the same after I wrote the story: "Wait, if I changed these guys to living humans nothing would change". But my focus for this game was on the deduction system and the general gameplay, so I decided to proceed anyway. I have great plans for the rest of the story, though, and they wouldn't be possible in any other setting. On that note, if you want to know more about Zombie Society, I made a series of interactive webcomics a few years ago, titled "death after death". That's a genuinely "weird" story, compared to this one :D Thank you again, I hope you'll like the next game even more!