god, where is the undo button, you'd think getting something by mistake is something, but actually getting something you mean but not doing what you though it would is even worse, getting a 3rd worker only applies to the place you got it, i expected it to go on each island, but noooo only where you get it, now holy shit where's the undo button, cause this is clearily a scam
just to re-iterate, the spear is the worst weapon in the game, and to tell you how bad it truly is, we go from point to point, First, it's the only weapon that STOPS YOU to attack, why? who knows, but every time you attack BAM can't move, Second, the spear's hitbox is not the spear, but the wave it creates, meaning that if you have too little area to attack, the spear misses, and if you have too much, the wave spawns further making it miss targets, Third, the weapon's upgrade makes you either stand still for EXTRA TIME, or give you a weird dash that is good movement wise, but pure dog poo in combat, meaning escape is your only plan for the rest of the run, and Fourth and last, the damage, for all you are going tru just to PLAY with this weapon, the damage is PURE ASS, you get the same IF NOT MORE damage AND AT A SAFER DISTANCE with all other starting melee weapons, even at level 1 compared to max level spear
just to be clear, the spear sucks so bad that it can, in fact, MISS enemies that are right in front of you, all because the enemy itself is not on the hitbox of the spear, cause the spear itself is not a hitbox, it's the wave the spear creates that is
what in tarnation is the monkey boss fight on tier 7, that shit doing too much damage, not even a fully epic geared squad can take him head on, and it's not even the rematch, the fight is bs hard for no reason
Not enough effort. For starters, it's true, it's just 10 levels and the same 10 levels in "easy" mode once you beat the game. Then, again, the difficulty curve is so low that beating the game twice feels like an insult. As well, some mechanics don't seem to work properly. For example, the flashlight bullet would bounce only on determined surfaces. I know the surfaces in question are different objects, but if you don't point that out it just looks like an oversight to me.
Found a glitch, easy to reproduce. Walk near ledge, either Grim or controlling, and then walk back, and you'll get in a walking cycle outside of the platform, but still touching the ground
Not a fan. Tedious, poor choice of controls placement (it doesn't matter you have quick color change if you still need mouse to use it does it? Also R for doors. Also Space for special when the yellow uses S instead.), poor design choice (I spammed R in front of an half open door that was background. There are some but it felt like I had to enter. A more fitting example of poor design choice would be Floor 10's elevator. Right after a door. Right behind a laser. That is just next to the elevator in question. Enemies are not that hard, they could have just replaced the whole laser and door room with the elevator, saving them a hour of programming and saving me 15 seconds.) and just overall unpolished. The description of the game makes me cringe a little bit, knowing some things could be fixed so easily (see: controls. really, nobody of them testing the game thought that R for opening doors instead of 1) S 2) W 3) Space was a good idea.)
Sometimes occurs a bug in which, by clicking a tile, unclicking it and then clicking undo, the game does some move that it was not supposed to while canceling the previous, most of the time getting you stuck and needing to reset. Apart from that, it works. More of the same, intriguing, but can't say I had more fun than the first time.
Fun. Even though out of 18 levels, 8 are kind of tutorial-ish, they never felt too easy or out of place, as they still posed a challenge and were built in a way that made you wonder what possibilities you had.
Sometimes found myself confused during the last levels, due to the very many options given. However, I still enjoyed my time
I feel slightly offended by the presence of a videogame inside my fitness sim inside my videogame.
Jokes aside, why did you not use the end credit's puzzles in game? Would have made for a better challenge than just starting over with slightly more power everytime. It's not that I don't like upgrade games, but this is not my piece of cake (haha...right?). I feel like I'm not being rewarded for progress (the videogame upgrade and the burger are two big f*** you)
Noted ;)