Mediocre at best. Never had to remove any item. After a number of clues it gets so easy you can almost stop looking at them (especially in paired rooms). And it gets way too cramped when there are 16+ rooms, it's a torture for the eyes. By no mean a bad game, but I wouldn't replay.
Very clever, even though the very repetitive Jazz with an interestingly weird tempo doesn't fit the game too well. Would have liked to have seen the bonus level concepts to fully extended areas
Metroidvania... But instead of starting as a futuristic bounty hunter or a century-old demon slayer you start as a weak-a** box with no legs or eyes. And I love it. Used to the combo arrows + zx but I can't say I approve it. I might have lost some options menu that can fix that, tho.
Lol, "It's kind of like Metroid"
Even though the game is lagging, those are some of the best-a** responding controls I've ever seen. So darn smooth. The purple eye's animation is insane. And it is unfairly challenging to get those medium badges :D
I'm sorry, what? I had to boot up the game twice to check. Did you just force full screen on my computer when booting the game? Don't you ever, ever do that again.
Clicking and dragging is beyond counter-intuitive. Why would you drag to the screen border in order to move it.
Overall, nice point and click (even though it feels like a very advanced beginner-friendly Simon Says) but it didn't keep me interested.
Oh no, this is so very poorly programmed, so many bad choices, it feels rushed, the menu looks like from one of those bootleg phone apps, enemies can walk through walls, walls themselves don't work how'd you expect, and enemies offscreen just disappear until you see them again. This is bad.
Let's begin with controls confusion. I suggest you keep onscreenwhich button rotates which direction at all times. I only discovered that you could swap buttons around level 12, because you couldn't put that in the tutorial or the start screen, could you? Then, I was disappointed because of how short it was. Last, character did award their freedom, but nothing was told about the voice, why we are here or what is he testing us for. Bland idea of freedom (A cat? The animal that doesn't listen to its owner? I see what you did there...) that could have been explored much more in depth. -Also this complaint that doesn't have yo do with your game in particular- Why the f* do spikes hurt from the sides in every game. It's not like they're sharp on the side. I'm sure some retro Hedgehog nailed it by having spikes' hurt just on the tip. Nobody's done that since...
Rocket blocked?... As in a rock block?... :,D silly me thought achievements were innuendos in a game where you control what essentially is Effing Worm's Effing Progeny. 2018. Still awesome.
There's a fantastic bug when you have an artifact that can be used for multiple characters (e.g. Dragon Ball, Mortal Kombat logo) in order to use them twice... three times... or even four. You can use either tickets to reset your artifacts while at the artifact screen in order to equip them to multiple characters.
I managed to have a team of "Pupils of Shao Khan" by giving four MK logos to the four MK ninjas.
Uh, yes... "rock block"... That's totally the phrase I was alluding to with this badge name. ::innocent whistle::