Rant number 2: You know what is awesome? Holding back to get out of the temple... and not having the loading screen turn on this time, so as soon as the overworld loads, you are forced to re-enter the temple. Why isn't the inventory placed on C, next to the good buttons? Oh yeah I get it, there's a C function. How about V then? Next, you can walk on benches. I get it, but NPCS going through kiddie swings? I feel like you didn't even think this all through. So far, it's only aesthetically pleasing (though, this is something very personal, I don't like the anime characters. But they're well drawn.) And with this, I shall comment no more.
Well... There we are. It's about time. I tried to avoid this series of games as long as possible, in fear it would bore me to death, but BoTD brought me here, and now I have to withstand one of the longest loadings a flash game ever had. Then, cutscene, what. Why so many red stuff? When the dog first went on the bottles I thought he died. Wait, neighbors? This a town? Why are they keeping bottles, cakes and all sort of stuff outside? The clothes shop got no soap... And the cake girl thinks it's a fair trade to ask for a date. And another loading screen. And another. I'm not yet amused, just so you know.
Way too much bulls**t (not talking about the design, talking about the layout, physics and luck factor). I'm glad most of 3 stars were way too easy, and not glad that level 35 and 42 relied too much on the "few shots" bonus.
I did not find this particularly interesting or hard, a good game though, I don't regret my 15 minutes of time spent. However, well, I'd recommend to make it all less wobbly, found level 14 to give me a little motion sickness. Nothing too bad, though.
After a Dibble binge, I'm glad to say I acquired 150 badge points. About this, look, the tune I so much hated from Dibbles 2 is back! This is amazing (in a bad way.)
Was level 19 necessary at all?
I don't even get how there's people praising this for looking like Lemmings. I'm not a big fan of Lemmings, but this is not a masterpiece. It's a big tedious loop of trying again a stage because you were one block off with your solution. Can't believe there are so many... all badged. @Armor Games, you're better than that. please.
Oh yes gotta grind Necronomicon pages for that Underworls. (This is not a critique, but I feel like, recently, the people discovered they can use the term Macguffin in game to describe what is, effectively, the Macguffin. I don't know if this is lazy or ingenious.). This was soooo good. And the boss fight (even though, still One Hit KnockOut) was effectively a boss fight this time! And it's not even over yet! :D -- Oh no, it's my archnemesis, President Faust, the Sawblade Magician!
I feel like this has so many wasted potential. two fires, two floor needing freezing, one electric door and what was gust for really? Also boss repetition. Also also that last boss was nuts. More fitting for a bullet hell. (Plus, those moving spiky thingies are just infuriating to confront. I don't know if that was actually planned.) I did appreciate it, though
86.407.
The trick: I've furiously clicked without a stop in the generic direction of non-red neurons, without ever caring to aim properly. Of course, get as many power ups as possible. It doesn't matter which one you get, as long as you do not change your path just to get them.
Played survival for the badge. Although the game looks neat at first, the dinosaur's behavior is rather linear. They just run at you and shoot (if they can) and that made up for an overall pretty boring survival. One of the easiest (yet tedious) medium badges yet. The music is rather repetitive, too.
(Tutorial note) have the mannequins get back to their place. Why are they attached to a rope?
> 8/10 cute grill
> escape room
> tell her to slap me
> she slap me
> awkward silence
Now that is one way to get Sent to distract. Get kinky.
Wait a second did you guys really think I wasn't being sarcastic with my other comment and believed I needed a reply? Just how dense are you guys. It's just for the badge you filthy money grubbing pieces of industrial fabricated boredom badge producers. I get it. You need money. Make something that deserves money then.
Day 5: wandering in a wasteland called "Holiday City", stuck in a place called "Lvl 2: Town". The people here seems to live off imgarinary goods, everyone I ask replies with "just wait a few days more, it will be fantastic soon". There's some satanic ritual called "Events". In order to see that I have to move to "Lvl 5: Town". There's a shortcut, but it requires money I don't have. I will probably just starve here, looking at the tiny clothes bar to go up, down, up, down...
If you are a new player and stuck on a level there are several tips how you can progress further, feel free to make a question to our forums or send us a private message at support@holydaystudios.com if you have any question. There have been so many players that they have been to the late game content or progress really far only by gathering all those Free Daily Rewards. Don't forget to gather them :)
After the accident happened to Kira, the wrong image is displayed when you talk to her to pick a job for the day, and the game uses the old art just for that one scene and few others. Since it is updated already, I suggest either fixing it by removing it or by making the player pick which art they prefer
If you are a new player and stuck on a level there are several tips how you can progress further, feel free to make a question to our forums or send us a private message at support@holydaystudios.com if you have any question. There have been so many players that they have been to the late game content or progress really far only by gathering all those Free Daily Rewards. Don't forget to gather them :)