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Perrin3088's Comments

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Back to the Cubeture (1)

Play Back to the Cubeture (1)

Jan. 10, 2011

Rating: -2

the first time i decided to follow the badges instructions instead of wandering for the heck of it.. I couldn't! I found a letter, and couldn't go west cause there was no path, lol

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jan. 10, 2011

Rating: -1

Bshadow4, red levels should always be violent.. green levels are pretty boring already, so might as well be pacifist

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 27, 2010

Rating: 3

is it bad that i wish this had a mute button?

Arkandian Crusade

Play Arkandian Crusade

Dec. 21, 2010

Rating: 0

Asmun, idk what you're talking about.. when i got a 50% hit rate, i hit when i roll a 50... haven't got to 95% yet so...

World Rebellion II

Play World Rebellion II

Dec. 06, 2010

Rating: 4

blackpanther222, they added that ban in like 2 updates ago to prevent people from using 2 accounts to up their own rating..

Infected

Play Infected

Dec. 01, 2010

Rating: -1

Johan, the dox game also would of allowed you to move 1 forward 1 sideways instead of being restricted to purely straight jumps, :/

Ministry of War

Play Ministry of War

Nov. 29, 2010

Rating: 2

TheShoxter, it's the new era of cash cow, the reason they keep making them, is cause idiots keep spending money on them...

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 16, 2010

Rating: 0

@epikenef, as i have seen, and i haven't gotten that far yet.. all the big characters are 80hp

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 15, 2010

Rating: 1

hmm.. sexist.. the female bandit can't jump but the male bandit can? :P

World Rebellion II

Play World Rebellion II

Nov. 15, 2010

Rating: 5

in some ways i prefer it without the ratings.. now i am not forced to join games with rating limit 1000 just so i won't get suicided on by people thinking i am leet just cause i have a higher score.

3000 AD

Play 3000 AD

Nov. 12, 2010

Rating: 1

heat*

3000 AD

Play 3000 AD

Nov. 12, 2010

Rating: 6

wouldn't venting exhaust... lower your head instead of raising it.. since your releasing your heat? fail.

Gravitee Wars

Play Gravitee Wars

Nov. 09, 2010

Rating: 2

just beat the game, all gold everything yada yada.. main complaint i had, in one of the maps a bug hit me where one of the guys was facing upside right all the time and was immune to explode damage.. if he had to move he wouldn't shoot, and i couldn't change weapons immediately thereafter.. i could still kill him via sniper rifle and poison, but not with rocket launchers... amazing thing was, he should of been dead by my reckon as he flew off the universe then suddenly reappeared close to where he originated.. 5/5 could use some more modes of transportation besides merely teleport, but i like how it's designed, nice take on the worms franchise, plus some issues that have already been mentioned. *multiplayer, hotseat and/or connection. ai teams being ffa instead of you-them* I found the game to be too easy in many aspects, especially after receiving the nuke, personally....

The Light Temple

Play The Light Temple

Nov. 06, 2010

Rating: 1

hmm... i must be a tard, cause i can't figure out how to *start* the first level.. i click play, then click on the gems for level 0 or 1 and nothing happens... hmmm

World Rebellion II

Play World Rebellion II

Oct. 21, 2010

Rating: -3

Soravale, It's a risk clone.. It uses risk rules to determine combat. IF you want something that uses what you seem to be suggestion, check out warlight.net

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 16, 2010

Rating: 2

if this had Multiplayer, Dark Wood would beat poison water everytime if both mages knew what they were doing, Silence + IS ftw

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 16, 2010

Rating: -1

kemporer in top comments... silence > paralyzer

World Rebellion II

Play World Rebellion II

Oct. 11, 2010

Rating: 4

mab, there are several different card rules for risk, the most common is escalating card turn ins *4-6-8-10-15-20-etc.* another is a set amount per, generally a cannon, or an X, IE 10.. a last one was one that I've never played by, but it was a set amoutn depending on what you turned in *soldiers = 4, horses = 6 cannons = 8 3 of a kind = 10* which makes little since to me.. since in the board game a soldier is 1, horse is 5, and cannon is 10, so why not make the bonuses worth the same if your going to do it that way? I personally prefer the escalating bonuses, but either of the first two is fairly balanced and can require skillful use, while the latter just enforces luck even more strongly.

World Rebellion II

Play World Rebellion II

Oct. 03, 2010

Rating: 7

NahTano, you only gain pts based on your opponents skill level.. ie 1v1 the 2nd player has 1000 you gain 10 pts. The problem is those players are *exploiting* the bug that when someone leaves you sometimes win twice, getting *double* score. And you play the game differently 1v1 then you do ffa, most people don't realize, so the top players take advantage of noobishness. Risk standard rules has special rules for 1v1, because as it's setup it's not fair. I know of at least 3 top players that farm 1v1, and don't doubt the others do it as well... some of them get mad at me cause i refuse to, i rarely play less then 4 players cause i feel 4 players is the most balanced overall game.

World Rebellion II

Play World Rebellion II

Oct. 02, 2010

Rating: 1

teknotiss, It's been up almost every day...

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