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phack1986's Comments

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Ballucks

Play Ballucks

May. 08, 2007

Rating: 0

I've seen the concept before, but never as a whole game. Simple, but gets old quickly.

Luminara

Play Luminara

May. 08, 2007

Rating: 0

Very nice style.

Flying string defense

Play Flying string defense

May. 07, 2007

Rating: 0

I think the power-ups in the game rock. It's a bit too easy to click constantly-- maybe put a delay between shots.

Cannon Bods

Play Cannon Bods

May. 04, 2007

Rating: 0

Fun and well put together but gets boring pretty quickly. I'd increase the speed of gameplay, too.

Penguin

Play Penguin

May. 03, 2007

Rating: 0

The concept of killing the bear is kinda cool-- a nice mix of worms and the simple distance flash games you obviously ripped off. However, it's WAY too basic and I'd like to see an overview map to gauge how far I need to hit the penguin (rather than wasting half my penguins guessing the correct distance).

Elasticity

Play Elasticity

May. 02, 2007

Rating: 0

Great start to a game. There's a lot of room to explore objects with different effects on the ball.

P.O.D.

Play P.O.D.

May. 01, 2007

Rating: 0

"Wow, I think this is the first time that the developers own comments have made me dislike a game." Hilarious.

DreamCatcher

Play DreamCatcher

Apr. 27, 2007

Rating: 0

Very simple, but somehow rewarding.

Prisa

Play Prisa

Apr. 27, 2007

Rating: 0

Needs more levels and balance them a bit more. The 'move' level is the only one I lost on.

JIGSAw CHATing 1.0

Play JIGSAw CHATing  1.0

Apr. 27, 2007

Rating: 0

The rotate mechanic is poorly executed. If I rotate past a certain angle, I have to wait a full rotation until I get another chance at matching it up.

Electric Bar

Play Electric Bar

Apr. 26, 2007

Rating: 0

The style is clean.

More Bloons

Play More Bloons

Apr. 26, 2007

Rating: 0

Please god sort out the collision issues for Bloons 2. I had to give this a 3/5 (even though I gave Bloons a 4/5) because the collision issues aren't fixed. No more per frame collision checks-- you need ray collision for any high speed objects (ie, your whole game).

- Circlo -

Play - Circlo -

Apr. 26, 2007

Rating: 0

It's difficult to have precision shots in the game, not because of the spinning play field, but because of the controls. Also, when using colors as similar as you are, it's helpful to add a symbol to each color for us color-blind folk.

Snowman Attack

Play Snowman Attack

Apr. 17, 2007

Rating: 0

It's a good start but the rectangle screen is unfair with random enemy placement and the upgrades aren't effective enough.

Tactical Assassin

Play Tactical Assassin

Apr. 17, 2007

Rating: 0

Nicely done. It's a simple game, but I like the style a lot. I'd like to see more interaction between NPCs and possibly the environment. For example, in the last stage, being able to shoot out the truck's tire so the guy couldn't flee would have been awesome.

Whiz Words

Play Whiz Words

Apr. 13, 2007

Rating: 0

Fun, but the colors are WAY too close in hue to eachother. The reds and oranges, and blues and purples blend together and I end up missing out on bonus points because of it.

Tabuto

Play Tabuto

Apr. 13, 2007

Rating: 0

Pretty intense. Reminds me of a terrible mini-game in Sword Quest for the Atari 2600. Like that game, it's also only fun for about 30 seconds.

Age of Japan

Play Age of Japan

Apr. 13, 2007

Rating: 0

This may be a clone of a million other games with similar gameplay, but something keeps me coming back. It's also helpful that the puzzle mode can sit on my desktop's background while I work. That is, the lack of a time limit is appealing to me. I just want MORE LEVELS!

Presents Panic

Play Presents Panic

Apr. 12, 2007

Rating: 0

I'm not a big fan of using the arrow keys AND the mouse for a game like this.

Mad Virus

Play Mad Virus

Apr. 12, 2007

Rating: 0

The concept is good, but there's too much of a random element to the game. Smaller, focused levels could be more fun.

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