This game is really just like the epic war saga, except not as good and nearly unintelligible. Anyone who enjoys this game, I would recommend you just go play one of the Epic Wars instead.
So let me just make sure I've got this right...you don't actually play this game, correct? You just hit a button and then go to the bathroom or something. Doesn't seem like much of a game to me.
After playing for a while, I've gotta say, I was hoping the equipment suggestion feature would be smarter in this game. But alas, it's just like the previous two, where it will tell me a clearly strictly weaker piece of equipment is "preferred" over what my character is already wearing. It would be nice if I could actually trust the little X's and check marks over new equipment instead of having to inspect every piece in the emporium manually just in case it's lying to me.
Wow, this game almost tricked me into thinking there wasn't an energy system. I was able to play for quite a while before I discovered that it makes you stop playing when you run out of "light." I do appreciate that the energy in this game is considerably more generous than in any other game I've played, but I still have my principles. Energy = 1/5, no exceptions. If you really want your game to be popular, try not including an energy system at all next time.
Energy = 1/5. My hope is that if I post this enough on every game on Kong that uses this stupid energy concept, eventually people will stop doing it. It hasn't happened yet though.
I'm starting to think every one of my teammates were approached by the shady guy and decided to accept his money. Why else would they be intentionally losing so badly?
It seems like in survival mode, all the things that normally refill a rocket slam (breaking a door, sweet impact, corrupt cops, fuel fajita) only refill half a rocket slam. I assume that's intentional, but it would be nice if that were explained somewhere in the game or instructions, because I was getting confused about how slow my rocket slams were refilling in survival.
This is a prime example of how a launcher should be done. This is going right up there with Burrito Bison as one of the best launcher games of all time. Kudos, nerdook, for outdoing yourself once again. Never stop making awesome games.
I am getting so sick of seeing the word "energy" in Kong games. Seriously, why are developers still doing that? Why have we not grown out of this terrible idea yet?
It's a pretty standard Nanaca variant, except without all the interactivity that makes games like Toss the Turtle, Homerun in Berzerk Land, and Burrito Bison so much fun. This one you just click and...then do nothing for two minutes while the boss bounces around. Would be better if you had some kind of ability to strike him while he's moving.
The controls are way too unresponsive for a game that requires so much precise timing. It is fun though, as long as you aren't trying to get the hard badge.
Unity still won't start for me, and this seems to be a common problem judging from the comments. Shouldn't the bugs have been worked out of Unity before every other game on Kong started using it?
BTW, you can find the related discussion here: http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261244-no-choice-of-cards-to-play