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Game comments and reviews
Apr. 02, 2009
Takes too long to get to the challenging parts, everything before wind, rogue or so is just rather boring to replay. Adding a speed up/collect bonuses mechanism so optimising earlier areas boosts score could alleviate this while still having the difficulty increase as is.
Apr. 01, 2009
Actually very good, shame about the circle dance exploit and no easy way to tell what difficulty has been played on.
25850. Lost about 10 balls on a level which appears to be impossible if you haven't got any of the ball shrink upgrade.
clever but pretty easy. More features required to prevent players using miniscule variations on the same tactic almost every time.
Mar. 30, 2009
*not random powerups, rather random placement. Best xbox heug followed by hax.
ruined by random powerups, which can often be chained easily for invulnerability.
85% of the work for making a great game has been done, end result very mediocre though. Needs higher personal danger and removal of the weak, frustrating and pace-killing 'camp the villagers' mechanic.
nice ideas though the USP is perhaps underutilised, needs better difficulty balancing.
Once you work out how warp works, very easy. Concentrate on normal shot, attack and energy.
Good mechanic with the charging, mostly just needs more content. Hoping for a sequel.
Mar. 25, 2009
I'll come back in a few days and see if there's a mute button, o/w 1/5.
Mar. 23, 2009
had no lag issues, took about 25 seconds to get boring though.
no tower balance, or any reason to play it really. play more tds before making one.
Mar. 20, 2009
also, having to memorise maps = bad
moving objects should reset on death so competing for scores isn't all about starting at exactly the right time. good game tho, api please.
with keyboard control (one key per egg) this game would probably be a lot better.
Mar. 18, 2009
too easy for too long, far too little variation.
ugh, mute resets every level
Mar. 16, 2009
too easy, generic, and shallow. not fulfilling its potential.
Mar. 14, 2009
i really like this twist, too easy though and shame there's no scoring system with API, with strategy generally unecessary no sense of reward.
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