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phooltk's Comments

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Crazy Shape Runner

Play Crazy Shape Runner

Apr. 02, 2009

Rating: 2

Takes too long to get to the challenging parts, everything before wind, rogue or so is just rather boring to replay. Adding a speed up/collect bonuses mechanism so optimising earlier areas boosts score could alleviate this while still having the difficulty increase as is.

Abstract Arcade

Play Abstract Arcade

Apr. 01, 2009

Rating: 0

Actually very good, shame about the circle dance exploit and no easy way to tell what difficulty has been played on.

Neon Disks

Play Neon Disks

Apr. 01, 2009

Rating: 0

25850. Lost about 10 balls on a level which appears to be impossible if you haven't got any of the ball shrink upgrade.

Replica

Play Replica

Apr. 01, 2009

Rating: 0

clever but pretty easy. More features required to prevent players using miniscule variations on the same tactic almost every time.

STICKAY

Play STICKAY

Mar. 30, 2009

Rating: 0

*not random powerups, rather random placement. Best xbox heug followed by hax.

STICKAY

Play STICKAY

Mar. 30, 2009

Rating: 0

ruined by random powerups, which can often be chained easily for invulnerability.

GUNROX: Zombie Encounter

Play GUNROX: Zombie Encounter

Mar. 30, 2009

Rating: 0

85% of the work for making a great game has been done, end result very mediocre though. Needs higher personal danger and removal of the weak, frustrating and pace-killing 'camp the villagers' mechanic.

Reverb

Play Reverb

Mar. 30, 2009

Rating: 0

nice ideas though the USP is perhaps underutilised, needs better difficulty balancing.

Voidgale Arena

Play Voidgale Arena

Mar. 30, 2009

Rating: 8

Once you work out how warp works, very easy. Concentrate on normal shot, attack and energy.

Brave Gunner

Play Brave Gunner

Mar. 30, 2009

Rating: 0

Good mechanic with the charging, mostly just needs more content. Hoping for a sequel.

Assembler 3

Play Assembler 3

Mar. 25, 2009

Rating: 0

I'll come back in a few days and see if there's a mute button, o/w 1/5.

DERELICT

Play DERELICT

Mar. 23, 2009

Rating: 0

had no lag issues, took about 25 seconds to get boring though.

NeonTD BETA 0.9

Play NeonTD BETA 0.9

Mar. 23, 2009

Rating: 0

no tower balance, or any reason to play it really. play more tds before making one.

The Line Game: Orange Edition

Play The Line Game: Orange Edition

Mar. 20, 2009

Rating: 0

also, having to memorise maps = bad

The Line Game: Orange Edition

Play The Line Game: Orange Edition

Mar. 20, 2009

Rating: 0

moving objects should reset on death so competing for scores isn't all about starting at exactly the right time. good game tho, api please.

Eggs

Play Eggs

Mar. 20, 2009

Rating: 0

with keyboard control (one key per egg) this game would probably be a lot better.

Blackboard Squash

Play Blackboard Squash

Mar. 18, 2009

Rating: 0

too easy for too long, far too little variation.

GlueFO 2.0

Play GlueFO 2.0

Mar. 18, 2009

Rating: 0

ugh, mute resets every level

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 16, 2009

Rating: 0

too easy, generic, and shallow. not fulfilling its potential.

BioLabs: Outbreak!

Play BioLabs: Outbreak!

Mar. 14, 2009

Rating: 0

i really like this twist, too easy though and shame there's no scoring system with API, with strategy generally unecessary no sense of reward.

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