phooltk's Comments

Game comments and reviews

Crazy Shape Runner

Apr. 02, 2009

2

Takes too long to get to the challenging parts, everything before wind, rogue or so is just rather boring to replay. Adding a speed up/collect bonuses mechanism so optimising earlier areas boosts score could alleviate this while still having the difficulty increase as is.

Abstract Arcade

Apr. 01, 2009

0

Actually very good, shame about the circle dance exploit and no easy way to tell what difficulty has been played on.

Neon Disks

Apr. 01, 2009

0

25850. Lost about 10 balls on a level which appears to be impossible if you haven't got any of the ball shrink upgrade.

Replica

Apr. 01, 2009

0

clever but pretty easy. More features required to prevent players using miniscule variations on the same tactic almost every time.

STICKAY

Mar. 30, 2009

0

*not random powerups, rather random placement. Best xbox heug followed by hax.

STICKAY

Mar. 30, 2009

0

ruined by random powerups, which can often be chained easily for invulnerability.

GUNROX: Zombie Encounter

Mar. 30, 2009

0

85% of the work for making a great game has been done, end result very mediocre though. Needs higher personal danger and removal of the weak, frustrating and pace-killing 'camp the villagers' mechanic.

Reverb

Mar. 30, 2009

0

nice ideas though the USP is perhaps underutilised, needs better difficulty balancing.

Voidgale Arena

Mar. 30, 2009

8

Once you work out how warp works, very easy. Concentrate on normal shot, attack and energy.

Brave Gunner

Mar. 30, 2009

0

Good mechanic with the charging, mostly just needs more content. Hoping for a sequel.

Assembler 3

Mar. 25, 2009

0

I'll come back in a few days and see if there's a mute button, o/w 1/5.

DERELICT

Mar. 23, 2009

0

had no lag issues, took about 25 seconds to get boring though.

NeonTD BETA 0.9

Mar. 23, 2009

0

no tower balance, or any reason to play it really. play more tds before making one.

also, having to memorise maps = bad

moving objects should reset on death so competing for scores isn't all about starting at exactly the right time. good game tho, api please.

Eggs

Mar. 20, 2009

0

with keyboard control (one key per egg) this game would probably be a lot better.

Blackboard Squash

Mar. 18, 2009

0

too easy for too long, far too little variation.

GlueFO 2.0

Mar. 18, 2009

0

ugh, mute resets every level

Frontline Defense Beta 2

Mar. 16, 2009

0

too easy, generic, and shallow. not fulfilling its potential.

BioLabs: Outbreak!

Mar. 14, 2009

0

i really like this twist, too easy though and shame there's no scoring system with API, with strategy generally unecessary no sense of reward.