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Game comments and reviews
Mar. 13, 2009
requires too much careful deliberation for me ^^
Mar. 12, 2009
not having the radius of effect explicity visible to players also bad imo.
I guess you could call it Flock crossed with Mmm3. Anyway, viewing highscores from level select would be good
Good game, find level 19 pretty impossible, will probably use a level or 2 from this game in next kong competition.
Mar. 11, 2009
pretty good, not as good as the(barely) comparable hex claiming game that comes to mind, mad virus.
Mar. 10, 2009
needs a more intuitive jumping engine and time pressure.
Mar. 08, 2009
a slightly different td... has potential but tower balance is abyssmal, AI is an odd blend of excellent (fires exactly the right amount) and terrible (ignores the low health enemy while spamming at the high health).
terrible balance, tons of glitches.
too easy and player movement too slow, upgrades need to be staggered more, make holding down space consistently useful for all weapons.
begging for keyboard entry
Mar. 07, 2009
not really at beta stage yet, there's no hint yet the game will distinguish itself from other set path tds and in fact seems something of a step backwards compared to what many tds now offer, and i'm not just talking about things like speed toggles and cancel build. very lacking in strategic demands, didn't feel it was worth playing beyond seeing what each of the towers did. clearly a lot of nice polish here though, hope the core game comes along way before final release.
level of difficulty far too low.
Rating 2 not because I don't like the theme but because the game's utterly shit.
Mar. 05, 2009
and highscore implementation always nice.
love this game, would prefer if you had to hold lmb on the cube rather than frantically click...
same old, same old.
Mar. 03, 2009
the whole 'keep picking cogs until you score lucky on the right size' screams failed mechanic as does the linking of timer to score.
Could definitely use better snap to and level design.
Feb. 26, 2009
a game like this could support a whole lot more innovation in the awards, real wasted opportunity here. Needs stuff like 'reach wave x with only the pistol' etc awards, stuff which encourages playing in different ways.
love the mock rationalisations.
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