phooltk's Comments

Game comments and reviews

Knightfall

Mar. 13, 2009

0

requires too much careful deliberation for me ^^

Gen

Mar. 12, 2009

0

not having the radius of effect explicity visible to players also bad imo.

Gen

Mar. 12, 2009

0

I guess you could call it Flock crossed with Mmm3. Anyway, viewing highscores from level select would be good

Gen

Mar. 12, 2009

0

Good game, find level 19 pretty impossible, will probably use a level or 2 from this game in next kong competition.

Bloody Fun Day

Mar. 11, 2009

0

pretty good, not as good as the(barely) comparable hex claiming game that comes to mind, mad virus.

[Visible]

Mar. 10, 2009

0

needs a more intuitive jumping engine and time pressure.

0

a slightly different td... has potential but tower balance is abyssmal, AI is an odd blend of excellent (fires exactly the right amount) and terrible (ignores the low health enemy while spamming at the high health).

0

terrible balance, tons of glitches.

Air Attack - Arcade

Mar. 08, 2009

0

too easy and player movement too slow, upgrades need to be staggered more, make holding down space consistently useful for all weapons.

Whizz Words

Mar. 08, 2009

0

begging for keyboard entry

0

not really at beta stage yet, there's no hint yet the game will distinguish itself from other set path tds and in fact seems something of a step backwards compared to what many tds now offer, and i'm not just talking about things like speed toggles and cancel build. very lacking in strategic demands, didn't feel it was worth playing beyond seeing what each of the towers did. clearly a lot of nice polish here though, hope the core game comes along way before final release.

Death vs. Monstars

Mar. 07, 2009

0

level of difficulty far too low.

Bible Fight

Mar. 07, 2009

0

Rating 2 not because I don't like the theme but because the game's utterly shit.

Cursor*10 [2nd Session]

Mar. 05, 2009

0

and highscore implementation always nice.

Cursor*10 [2nd Session]

Mar. 05, 2009

0

love this game, would prefer if you had to hold lmb on the cube rather than frantically click...

Thing-Thing Arena 3

Mar. 05, 2009

0

same old, same old.

Gears

Mar. 03, 2009

0

the whole 'keep picking cogs until you score lucky on the right size' screams failed mechanic as does the linking of timer to score.

Gears

Mar. 03, 2009

0

Could definitely use better snap to and level design.

Bunny Invasion 2

Feb. 26, 2009

0

a game like this could support a whole lot more innovation in the awards, real wasted opportunity here. Needs stuff like 'reach wave x with only the pistol' etc awards, stuff which encourages playing in different ways.

Bunny Invasion 2

Feb. 26, 2009

0

love the mock rationalisations.