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phooltk's Comments

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Knightfall

Play Knightfall

Mar. 13, 2009

Rating: 0

requires too much careful deliberation for me ^^

Gen

Play Gen

Mar. 12, 2009

Rating: 0

not having the radius of effect explicity visible to players also bad imo.

Gen

Play Gen

Mar. 12, 2009

Rating: 0

I guess you could call it Flock crossed with Mmm3. Anyway, viewing highscores from level select would be good

Gen

Play Gen

Mar. 12, 2009

Rating: 0

Good game, find level 19 pretty impossible, will probably use a level or 2 from this game in next kong competition.

Bloody Fun Day

Play Bloody Fun Day

Mar. 11, 2009

Rating: 0

pretty good, not as good as the(barely) comparable hex claiming game that comes to mind, mad virus.

[Visible]

Play [Visible]

Mar. 10, 2009

Rating: 0

needs a more intuitive jumping engine and time pressure.

Vector menace Tower Defense

Play Vector menace Tower Defense

Mar. 08, 2009

Rating: 0

a slightly different td... has potential but tower balance is abyssmal, AI is an odd blend of excellent (fires exactly the right amount) and terrible (ignores the low health enemy while spamming at the high health).

ANOTHER Tower Defense Game

Play ANOTHER Tower Defense Game

Mar. 08, 2009

Rating: 0

terrible balance, tons of glitches.

Air Attack - Arcade

Play Air Attack - Arcade

Mar. 08, 2009

Rating: 0

too easy and player movement too slow, upgrades need to be staggered more, make holding down space consistently useful for all weapons.

Whizz Words

Play Whizz Words

Mar. 08, 2009

Rating: 0

begging for keyboard entry

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 07, 2009

Rating: 0

not really at beta stage yet, there's no hint yet the game will distinguish itself from other set path tds and in fact seems something of a step backwards compared to what many tds now offer, and i'm not just talking about things like speed toggles and cancel build. very lacking in strategic demands, didn't feel it was worth playing beyond seeing what each of the towers did. clearly a lot of nice polish here though, hope the core game comes along way before final release.

Death vs. Monstars

Play Death vs. Monstars

Mar. 07, 2009

Rating: 0

level of difficulty far too low.

Bible Fight

Play Bible Fight

Mar. 07, 2009

Rating: 0

Rating 2 not because I don't like the theme but because the game's utterly shit.

Cursor*10 [2nd Session]

Play Cursor*10 [2nd Session]

Mar. 05, 2009

Rating: 0

and highscore implementation always nice.

Cursor*10 [2nd Session]

Play Cursor*10 [2nd Session]

Mar. 05, 2009

Rating: 0

love this game, would prefer if you had to hold lmb on the cube rather than frantically click...

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Mar. 05, 2009

Rating: 0

same old, same old.

Gears

Play Gears

Mar. 03, 2009

Rating: 0

the whole 'keep picking cogs until you score lucky on the right size' screams failed mechanic as does the linking of timer to score.

Gears

Play Gears

Mar. 03, 2009

Rating: 0

Could definitely use better snap to and level design.

Bunny Invasion 2

Play Bunny Invasion 2

Feb. 26, 2009

Rating: 0

a game like this could support a whole lot more innovation in the awards, real wasted opportunity here. Needs stuff like 'reach wave x with only the pistol' etc awards, stuff which encourages playing in different ways.

Bunny Invasion 2

Play Bunny Invasion 2

Feb. 26, 2009

Rating: 0

love the mock rationalisations.

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