This TD is a big step backwards. No mazing, speed controls, homogenous enemy types and towers and resultant minimal and narrow depth, no USP, poor 'wall of text' instructions which fail to explain tower health.
The levels impress me but don't challenge me, most the game feels like tutorial levels introducing new items but only just starts to take that anywhere. The ingenious items are all in place, just add more levels with upped difficulty. A couple of glitches too, transporter bot placement seems a bit buggy and level 11 doesn't always work, as if the normal light is turning into a perpetual motion machine or something.
poor difficulty scaling, poor balance, which makes it repetitive as the entire game almost needs to be played the same way and if done that way never gets harder - 1-2 primaries and a bunch of damage buffs, every single campaign. Secondary weapons in general aren't worth buying. Perhaps a rebalancing in general and an achievement system that rewards more diverse tactics.
ok, there are iimmunities in unlimited, but very very few. perhaps all enemies could have an increasing % resistance to all effects, and cash from enemies starting to decrease instead of go up to crazy levels.
excellent engine, the levels are too easy though - they feel more like demonstrations of the physics rather than actual challenges. It has the trappings of a game with a tightly competed high score list, but contrasts this with the lack of restart without going to menu on completion, easily listed times with par/perfects on the level select screen, and spurious loading level screens. Certainly the core gameplay merits a harder level pack with these problems sorted out (see a game like Pyro, which near perfects this aspect of the game). 4/5
scoring system is weird too, and it's not obvious how it works. Shouldn't be able to complete levels on easy then go back and play them on hard with full gear.
Very nice game. Level 3, 9 & 10 are extremely difficult on hard, more in a try and try again way than a good way. Levels like 2 are excellent, very satisfying to exploit the AI and caution isn't reduced to spam firing off screen to kill things before they can retaliate, as you have to in levels like 10. Upgrades run out fairly early on. I don't seem to be able to access levels 11 plus, are the icons placeholders or is this a glitch? If enemies didn't notice you when moving crouched could add a nice stealth element and get that electro thing a bit more action. /streamofconciousness