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phooltk's Comments

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Guns n Angel

Play Guns n Angel

Feb. 25, 2009

Rating: 0

gameplay probably a slight improvement on thing thing but doesn't really differentiate itself.

alien exterminator

Play alien exterminator

Feb. 25, 2009

Rating: 0

don't reload, it destroys ammo in current clip rather than redistributing ammo to fill current clip as in most shooters.

The Eternal Battle

Play The Eternal Battle

Feb. 25, 2009

Rating: 0

flashing neon green when you're trying to read instructions = NO. NO. NO.

Lord Of War Chapter 2

Play Lord Of War Chapter 2

Feb. 25, 2009

Rating: 0

This TD is a big step backwards. No mazing, speed controls, homogenous enemy types and towers and resultant minimal and narrow depth, no USP, poor 'wall of text' instructions which fail to explain tower health.

Undead Hunter

Play Undead Hunter

Feb. 24, 2009

Rating: 0

slow paced, boring and unchallenging.

Cursor Chaos

Play Cursor Chaos

Feb. 24, 2009

Rating: 0

A lot better than the other 4 second games, still not amazing.

The Dream Machine - DEMO

Play The Dream Machine - DEMO

Feb. 23, 2009

Rating: 0

Seems very polished, couldn't find any glitches or notice any spelling errors etc even.

Electric Box

Play Electric Box

Feb. 20, 2009

Rating: 0

The levels impress me but don't challenge me, most the game feels like tutorial levels introducing new items but only just starts to take that anywhere. The ingenious items are all in place, just add more levels with upped difficulty. A couple of glitches too, transporter bot placement seems a bit buggy and level 11 doesn't always work, as if the normal light is turning into a perpetual motion machine or something.

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Got 'impossible' 1st go, now to go back and kill myself another 40 times for the 'hard'. Yawn.

Block Drop

Play Block Drop

Feb. 18, 2009

Rating: 0

Level codes are great as an addition to saves but shouldn't replace them.

Block Drop

Play Block Drop

Feb. 18, 2009

Rating: 0

26=A7D3A if anyone wants it, began to get bored. Level design not exactly inspired.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Feb. 17, 2009

Rating: 0

poor difficulty scaling, poor balance, which makes it repetitive as the entire game almost needs to be played the same way and if done that way never gets harder - 1-2 primaries and a bunch of damage buffs, every single campaign. Secondary weapons in general aren't worth buying. Perhaps a rebalancing in general and an achievement system that rewards more diverse tactics.

Mushroom Revolution

Play Mushroom Revolution

Feb. 14, 2009

Rating: 0

ok, there are iimmunities in unlimited, but very very few. perhaps all enemies could have an increasing % resistance to all effects, and cash from enemies starting to decrease instead of go up to crazy levels.

Mushroom Revolution

Play Mushroom Revolution

Feb. 14, 2009

Rating: 0

unlimited is stupid without immunites. mass instant death and come back a week later, much?

BubbleQuod

Play BubbleQuod

Feb. 13, 2009

Rating: 0

hard is kinda tricky actually. But the physics aren't nearly as fun.

BubbleQuod

Play BubbleQuod

Feb. 13, 2009

Rating: 0

excellent engine, the levels are too easy though - they feel more like demonstrations of the physics rather than actual challenges. It has the trappings of a game with a tightly competed high score list, but contrasts this with the lack of restart without going to menu on completion, easily listed times with par/perfects on the level select screen, and spurious loading level screens. Certainly the core gameplay merits a harder level pack with these problems sorted out (see a game like Pyro, which near perfects this aspect of the game). 4/5

.: Plazma Burst :: 1.6 :.

Play .: Plazma Burst :: 1.6 :.

Feb. 13, 2009

Rating: 0

oh and clearing saved data forces a refresh.

.: Plazma Burst :: 1.6 :.

Play .: Plazma Burst :: 1.6 :.

Feb. 13, 2009

Rating: 0

scoring system is weird too, and it's not obvious how it works. Shouldn't be able to complete levels on easy then go back and play them on hard with full gear.

.: Plazma Burst :: 1.6 :.

Play .: Plazma Burst :: 1.6 :.

Feb. 13, 2009

Rating: 0

Very nice game. Level 3, 9 & 10 are extremely difficult on hard, more in a try and try again way than a good way. Levels like 2 are excellent, very satisfying to exploit the AI and caution isn't reduced to spam firing off screen to kill things before they can retaliate, as you have to in levels like 10. Upgrades run out fairly early on. I don't seem to be able to access levels 11 plus, are the icons placeholders or is this a glitch? If enemies didn't notice you when moving crouched could add a nice stealth element and get that electro thing a bit more action. /streamofconciousness

Roly-Poly Cannon

Play Roly-Poly Cannon

Feb. 12, 2009

Rating: 0

oops, I mean MY BROWSER CRASHED -999999/5!!!1!

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