For 34, sit the K in the cross to toggle the switches then get the K to the 5, then make it pink, get 6 and return to top left, put a and n in position then make t pink again and put it then k in position.
More I play this game, better it gets...
The comment section is not the correct place to discuss whether a game is stolen. Flag the game if you think it is and rate it on the assumption it's not.
A novel variety of towers that seems to show potential, also like the decision not to jump on the overdone ground/air bandwagon. But there is no mode which gives players any incentive to try optimising setups unlike DTD. On the Kong version at least, which is ofc the one I'm rating.
To fix the score system a few things need to be done: stop the bosses' shots giving score; take off at least 1 particle every time you fire; and if a perfect score is still considered too reachable, take off particles over time as well.
First everyone thinks zunder's better... then it seems most will switch to fury... I just don't know anymore. Honestly they're incredibly well balanced for mid to top tier play. Finally an impossible badge I can be proud of =)
Good idea, given half a chance I'm sure users would make some excellent content for this. Unfortunately without effects - such as slow, freeze, pierce on towers, % damage reduction, integer damage reduction, effect immunities/resistances, etc on creeps - it's impossible to make a TD with enough depth to be worth playing.
adding a mode with screenwrap would be a great way of adding a lot of difficulty; you wouldn't be able to instantly tell where all corner 2s, edge 3s and all 4s are positioned.