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Game comments and reviews
Oct. 09, 2008
one of the best platformers I've played in a long time, shame it's ruined by music you don't seem to be able to turn off.
Oct. 08, 2008
I like the GTA2 homage in car design, gameplay doesn't stand up to more than a few minutes of play though.
Oct. 07, 2008
restart, sheerkool.
completing 1st hard legitly makes very little difference to the second. learning shapes off by heart, woop...
Oct. 06, 2008
For 34, sit the K in the cross to toggle the switches then get the K to the 5, then make it pink, get 6 and return to top left, put a and n in position then make t pink again and put it then k in position. More I play this game, better it gets...
The comment section is not the correct place to discuss whether a game is stolen. Flag the game if you think it is and rate it on the assumption it's not.
Oct. 05, 2008
The whole '2 games in 1' thing is a bad idea. Decent regardless.
Oct. 03, 2008
badly badged.
Oct. 02, 2008
A novel variety of towers that seems to show potential, also like the decision not to jump on the overdone ground/air bandwagon. But there is no mode which gives players any incentive to try optimising setups unlike DTD. On the Kong version at least, which is ofc the one I'm rating.
uninteristing shooter massively overrated for its weak rpg elements. sigh.
Sep. 29, 2008
To fix the score system a few things need to be done: stop the bosses' shots giving score; take off at least 1 particle every time you fire; and if a perfect score is still considered too reachable, take off particles over time as well.
Sep. 26, 2008
Why people keep on making games with this terrible premise is beyond me.
First everyone thinks zunder's better... then it seems most will switch to fury... I just don't know anymore. Honestly they're incredibly well balanced for mid to top tier play. Finally an impossible badge I can be proud of =)
Sep. 25, 2008
you don't actually have to complete level 50 for the badge, just reach it. 30+ are harder, there's far less 4 way blocks so more options.
bank interest poorly implemented, too much time spent depositing and withdrawing and too abusable.
Not being able to see new tower and upgrade stats is also really serious in a game where you never know what stats towers are going to have.
Good idea, given half a chance I'm sure users would make some excellent content for this. Unfortunately without effects - such as slow, freeze, pierce on towers, % damage reduction, integer damage reduction, effect immunities/resistances, etc on creeps - it's impossible to make a TD with enough depth to be worth playing.
Sep. 24, 2008
the final feat is taking me ages. Surviving 30 levels is hard in a game where you're perpetually an inch from death...
Sep. 23, 2008
eww, endurance badge.
Sep. 22, 2008
adding a mode with screenwrap would be a great way of adding a lot of difficulty; you wouldn't be able to instantly tell where all corner 2s, edge 3s and all 4s are positioned.
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